# motions: Motion words, grouped into synonyms. The 'oldstyle'
# attribute, if false, means that single-letter synonyms should be
# accepted in oldstyle mode; it defaults to true.
-
+#
# actions: Action words, grouped into synonyms, and their corresponding
# default messages. The 'oldstyle' attribute is as for motions.
#
+# specials: Special action words, grouped into synonyms, and their
+# messages. These differ from the regular action words above in that
+# they only display their corresponding message; no other logic is
+# invoked. In the future, these will be merged into the regular actions.
+#
# hints: Each item contains a hint number, a hint label (used to
# generate the value macro for the hint) the number of turns he
# must be at the right loc(s) before triggering the hint, the
words: ['slab', 'slabr']
- XYZZY:
words: ['xyzzy']
-- DPRSSN:
+- DEPRESSION:
words: ['depre']
-- ENTRNC:
+- ENTRANCE:
words: ['entra']
- PLUGH:
words: ['plugh']
words: ['secre']
- CAVE:
words: ['cave']
-- MOT_68:
- words: !!null
-- MOT_69:
+- CROSS:
words: ['cross']
- BEDQUILT:
words: ['bedqu']
- PLOVER:
words: ['plove']
-- FORWARD2:
+- ORIENTAL:
words: ['orien']
-- FORWARD3:
+- CAVERN:
words: ['caver']
-- FORWARD4:
+- SHELLROOM:
words: ['shell']
-- FORWARD5:
+- RESERVOIR:
words: ['reser']
-- FORWARD6:
+- OFFICE:
words: ['main', 'offic']
hints:
- GO_UNNEEDED: |-
You don't have to say "go" every time; just specify a direction or, if
it's nearby, name the place to which you wish to move.
+- NUMERIC_REQUIRED:
+ This command requires a numeric argument.
classes:
- threshold: 0
- PART:
message: *nothing_happens
words: ['z''zzz']
+- SEED:
+ message: 'Seed set to %d'
+ words: ['seed']
+- WASTE:
+ message: 'Game limit is now %d'
+ words: ['waste']
- ACT_UNKNOWN:
message: *huh_man
words: !!null