- NOT_LOCKABLE: 'I don''t know how to lock or unlock such a thing.'
- ALREADY_LOCKED: 'It was already locked.'
- ALREADY_UNLOCKED: 'It was already unlocked.'
-- URN_EMPTY: 'The urn is empty and will not light.'
- BEAR_BLOCKS: 'There is no way to get past the bear to unlock the chain, which is\nprobably just as well.'
- NOTHING_HAPPENS: 'Nothing happens.'
- WHERE_QUERY: 'Where?'
- FREE_FLY: 'The bird flies about agitatedly for a moment.'
- CAGE_FLY: 'The bird flies agitatedly about the cage.'
- NECKLACE_FLY: 'The bird flies about agitatedly for a moment, then disappears through\nthe crack. It reappears shortly, carrying in its beak a jade\nnecklace, which it drops at your feet.'
-- URN_LIT: 'The urn is now lit.'
-- URN_DARK: 'The urn is now dark.'
- WATER_URN: 'You empty the bottle into the urn, which promptly ejects the water\nwith uncanny accuracy, squirting you directly between the eyes.'
- OIL_URN: 'Your bottle is now empty and the urn is full of oil.'
- FULL_URN: 'The urn is already full of oil.'
locations: LOC_CLIFF
immovable: true
descriptions:
- - 'A small urn is embedded in the rock.'
- - 'A small urn full of oil is embedded in the rock.'
- - 'A small oil flame extrudes from an urn embedded in the rock.'
+ - [URN_EMPTY, 'A small urn is embedded in the rock.']
+ - [URN_DARK, 'A small urn full of oil is embedded in the rock.']
+ - [URN_LIT, 'A small oil flame extrudes from an urn embedded in the rock.']
+ changes:
+ - 'The urn is empty and will not light.'
+ - 'The urn is now dark.'
+ - 'The urn is now lit.'
- CAVITY:
words: ['cavit']
inventory: '*cavity'