# %9 = A 9-digit number
# %B = Variable number of blanks
# %! = The entire message should be suppressed
+# %V = substitute program version string
motions: !!omap
- MOT_0:
words: !!null
-- MOT_1:
+- HERE:
words: !!null
- MOT_2:
words: ['road', 'hill']
words: !!null
- MOT_69:
words: ['cross']
-- FORWARD0:
+- BEDQUILT:
words: ['bedqu']
-- FORWARD1:
+- PLOVER:
words: ['plove']
- FORWARD2:
words: ['orien']
- TROLL_SCAMPERS: 'The bear lumbers toward the troll, who lets out a startled shriek and\nscurries away. The bear soon gives up the pursuit and wanders back.'
- AXE_LOST: 'The axe misses and lands near the bear where you can''t get at it.'
- BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??'
+# The following three messages must be contiguous
- BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.'
- ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!'
- BEAR_TAMED: 'The bear eagerly wolfs down your food, after which he seems to calm\ndown considerably and even becomes rather friendly.'
- OGRE_DODGE: 'The ogre, who despite his bulk is quite agile, easily dodges your\nattack. He seems almost amused by your puny effort.'
- OGRE_PANIC1: 'The ogre, distracted by your rush, is struck by the knife. With a\nblood-curdling yell he turns and bounds after the dwarves, who flee\nin panic. You are left alone in the room.'
- OGRE_PANIC2: 'The ogre, distracted by your rush, is struck by the knife. With a\nblood-curdling yell he turns and bounds after the dwarf, who flees\nin panic. You are left alone in the room.'
+# Following three messages must be contiguous
- FREE_FLY: 'The bird flies about agitatedly for a moment.'
- CAGE_FLY: 'The bird flies agitatedly about the cage.'
- NECKLACE_FLY: 'The bird flies about agitatedly for a moment, then disappears through\nthe crack. It reappears shortly, carrying in its beak a jade\nnecklace, which it drops at your feet.'
- TWIST_TURN: 'Sorry, but the path twisted and turned so much that I can''t figure\nout which way to go to get back.'
- ADVENTURE_NEWS: 'Open Adventure is an author-approved open-source release of\nVersion 2.5 with, as yet, no gameplay changes.\nVersion 2.5 was essentially the same as Version II; the cave and the\nhazards therein are unchanged, and top score is still 430 points.\nThere are a few more hints, especially for some of the more obscure\npuzzles. There are a few minor bugfixes and cosmetic changes. You\ncan now save a game and resume it at once (formerly you had to wait a\nwhile first), but it now costs you a few points each time you save the\ngame. Saved games are now stored in much smaller files than before.'
- GO_UNNEEDED: 'You don''t have to say "go" every time; just specify a direction or, if\nit''s nearby, name the place to which you wish to move.'
-- ADVENTURE_VERSION: 'There is a puff of orange smoke; within it, fiery runes spell out:\n\n\tOpen Adventure 1.1 - http://www.catb.org/esr/open-adventure/'
+- ADVENTURE_VERSION: 'There is a puff of orange smoke; within it, fiery runes spell out:\n\n\tOpen Adventure %V - http://www.catb.org/esr/open-adventure/'
classes:
- threshold: 0