int holdng; // number of objects being carried
int igo; // # uses of "go" instead of a direction
int iwest; // # times he's said "west" instead of "w"
- int knfloc; // knife location; 0 if none, -1 after caveat
+ loc_t knfloc; // knife location; LOC_NOWERE if none, -1 after caveat
turn_t limit; // lifetime of lamp
loc_t loc; // where player is now
loc_t newloc; // where player is going
loc_t fixed[NOBJECTS + 1]; // fixed location of object (if not IS_FREE)
obj_t link[NOBJECTS * 2 + 1];// object-list links
loc_t place[NOBJECTS + 1]; // location of object
- int hinted[NHINTS]; // hinted[i] = true iff hint i has been used.
- int hintlc[NHINTS]; // hintlc[i] = how int at LOC with cond bit i
+ bool hinted[NHINTS]; // hinted[i] = true iff hint i has been used.
+ int hintlc[NHINTS]; // hintlc[i] = show int at LOC with cond bit i
int prop[NOBJECTS + 1]; // object state array */
};