typedef long verb_t; // index into an actions array */
typedef long obj_t; // index into the object array */
typedef long loc_t; // index into the locations array */
+typedef long turn_t; // turn counter or threshold */
struct game_t {
unsigned long lcg_a, lcg_c, lcg_m, lcg_x;
long saved; // point penalty for saves
long tally; // count of treasures gained
long thresh; // current threshold for endgame scoring tier
- long trndex; // FIXME: not used, remove on next format bump
- long trnluz; // # points lost so far due to turns used
- long turns; // counts commands given (ignores yes/no)
+ turn_t trndex; // FIXME: not used, remove on next format bump
+ turn_t trnluz; // # points lost so far due to turns used
+ turn_t turns; // counts commands given (ignores yes/no)
bool wzdark; // whether the loc he's leaving was dark
char zzword[TOKLEN + 1]; // randomly generated magic word from bird
bool blooded; // has player drunk of dragon's blood?
extern struct settings_t settings;
extern bool get_command_input(struct command_t *);
-extern void wordclear(token_t *);
extern void speak(const char*, ...);
-extern void sspeak(long msg, ...);
+extern void sspeak(int msg, ...);
extern void pspeak(vocab_t, enum speaktype, int, bool, ...);
extern void rspeak(vocab_t, ...);
extern void echo_input(FILE*, const char*, const char*);
extern bool yes(const char*, const char*, const char*);
extern void juggle(obj_t);
extern void move(obj_t, loc_t);
-extern long put(obj_t, long, long);
+extern loc_t put(obj_t, long, long);
extern void carry(obj_t, loc_t);
extern void drop(obj_t, loc_t);
-extern long atdwrf(loc_t);
-extern long setbit(long);
+extern int atdwrf(loc_t);
+extern long setbit(int);
extern bool tstbit(long, int);
-extern void make_zzword(char*);
extern void set_seed(long);
-extern unsigned long get_next_lcg_value(void);
extern long randrange(long);
extern long score(enum termination);
extern void terminate(enum termination) __attribute__((noreturn));
extern int restore(FILE *);
extern long initialise(void);
extern int action(struct command_t *command);
-extern void state_change(obj_t, long);
+extern void state_change(obj_t, int);
void bug(enum bugtype, const char *) __attribute__((__noreturn__));