/* Special object-state values - integers > 0 are object-specific */
#define STATE_NOTFOUND -1 // 'Not found" state of treasures */
-#define STATE_GROUND 0 // After discovered, before messed with
+#define STATE_FOUND 0 // After discovered, before messed with
#define STATE_IN_CAVITY 1 // State value common to all gemstones
/* Map a state property value to a negative range, where the object cannot be