vocab_t obj;
token_t wd1, wd1x;
token_t wd2, wd2x;
+ char raw1[BUFSIZ], raw2[BUFSIZ];
};
extern struct game_t game;
extern void* xmalloc(size_t size);
extern void packed_to_token(long, char token[]);
extern long token_to_packed(const char token[TOKLEN+1]);
-extern void tokenize(char*, long tokens[4]);
+extern void tokenize(char*, struct command_t *);
extern void vspeak(const char*, bool, va_list);
extern bool wordeq(token_t, token_t);
extern bool wordempty(token_t);