#define PANICTIME 15 // time left after closing
#define BATTERYLIFE 2500 // turn limit increment from batteries
#define WORD_NOT_FOUND -1 // "Word not found" flag value for the vocab hash functions.
+#define WORD_EMPTY 0 // "Word empty" flag value for the vocab hash functions
#define CARRIED -1 // Player is toting it
#define READ_MODE "rb" // b is not needed for POSIX but harmless
#define WRITE_MODE "wb" // b is not needed for POSIX but harmless
extern struct game_t game;
extern struct settings_t settings;
-extern char* xstrdup(const char* s);
-extern void* xmalloc(size_t size);
extern void packed_to_token(long, char token[]);
extern long token_to_packed(const char token[]);
extern void tokenize(char*, struct command_t *);