int saved; // point penalty for saves
int tally; // count of treasures gained
int thresh; // current threshold for endgame scoring tier
- bool seenbigwords; // have we red the grafitti in the Giant's Room?
+ bool seenbigwords; // have we red the graffiti in the Giant's Room?
turn_t trnluz; // # points lost so far due to turns used
turn_t turns; // counts commands given (ignores yes/no)
char zzword[TOKLEN + 1]; // randomly generated magic word from bird
#define SAVE_VERSION 30
/*
- * Goes at start of gile so sabes can be identified by file(1) and the like.
+ * Goes at start of file so saves can be identified by file(1) and the like.
*/
#define ADVENT_MAGIC "open-adventure\n"