long closng;
long conds;
long detail;
+ long dflag;
long dkill;
long dtotal;
+ long foobar;
+ long holdng;
+ long iwest;
+ long knfloc;
+ long limit;
+ long lmwarn;
long oldloc;
long oldlc2;
long wzdark;
extern struct game_t game;
-extern long ABB[], ATLOC[], BLKLIN, DFLAG, FIXED[], HOLDNG,
+extern long ABB[], ATLOC[], FIXED[],
LINK[], LNLENG, LNPOSN,
PARMS[], PLACE[];
extern char rawbuf[LINESIZE], INLINE[LINESIZE+1], MAP1[], MAP2[];
extern long AMBER, ATTACK, AXE, BACK, BATTER, BEAR,
BIRD, BLOOD, BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST,
CLAM, CLSHNT, COINS, DALTLC, DOOR, DPRSSN, DRAGON, DWARF, EGGS,
- EMRALD, ENTER, ENTRNC, FIND, FISSUR, FOOBAR, FOOD,
+ EMRALD, ENTER, ENTRNC, FIND, FISSUR, FOOD,
GRATE, HINT, HINTED[], HINTLC[],
- I, INVENT, IGO, IWEST, J, JADE, K, K2, KEYS, KK,
- KNFLOC, KNIFE, KQ, L, LAMP, LIMIT, LL,
- LMWARN, LOC, LOCK, LOOK,
+ I, INVENT, IGO, J, JADE, K, K2, KEYS, KK,
+ KNIFE, KQ, L, LAMP, LL, LOC, LOCK, LOOK,
MAGZIN, MAXDIE, MAXTRS, MESSAG, MIRROR, MXSCOR,
NEWLOC, NOVICE, NUGGET, NUL, NUMDIE, OBJ,
OGRE, OIL, OLDOBJ, OYSTER,