Rationalize names of structure array sizes.
[open-adventure.git] / advent.h
index c1fc79bad8aecd0edb1a0741a835b13074e0021b..63b16ffa0155707543dd67dcd2a49c880df442d9 100644 (file)
--- a/advent.h
+++ b/advent.h
@@ -72,8 +72,8 @@ struct game_t {
     long fixed[NOBJECTS + 1];
     long link[NOBJECTS * 2 + 1];
     long place[NOBJECTS + 1];
-    long hinted[HINT_COUNT];
-    long hintlc[HINT_COUNT];
+    long hinted[NHINTS];
+    long hintlc[NHINTS];
     long prop[NOBJECTS + 1];
 };