bool wzdark; /* whether the loc he's leaving was dark */
long zzword;
bool blooded; /* has player drunk of dragon's blood? */
- long abbrev[LOCSIZ + 1];
- long atloc[LOCSIZ + 1];
+ long abbrev[NLOCATIONS + 1];
+ long atloc[NLOCATIONS + 1];
long dseen[NDWARVES + 1];
long dloc[NDWARVES + 1];
long odloc[NDWARVES + 1];
long fixed[NOBJECTS + 1];
long link[NOBJECTS * 2 + 1];
long place[NOBJECTS + 1];
- long hinted[HINT_COUNT];
- long hintlc[HINT_COUNT];
+ long hinted[NHINTS];
+ long hintlc[NHINTS];
long prop[NOBJECTS + 1];
};