bool wzdark; /* whether the loc he's leaving was dark */
long zzword;
bool blooded; /* has player drunk of dragon's blood? */
- long abbrev[LOCSIZ + 1];
- long atloc[LOCSIZ + 1];
+ long abbrev[NLOCATIONS + 1];
+ long atloc[NLOCATIONS + 1];
long dseen[NDWARVES + 1];
long dloc[NDWARVES + 1];
long odloc[NDWARVES + 1];