long link[NOBJECTS*2 + 1];
long place[NOBJECTS+1];
long hinted[HNTSIZ+1];
+ long hintlc[HNTSIZ+1];
+ long prop[NOBJECTS+1];
};
extern struct game_t game;
BIRD, BLOOD, BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST,
CLAM, COINS, DALTLC, DOOR, DPRSSN, DRAGON, DWARF, EGGS,
EMRALD, ENTER, ENTRNC, FIND, FISSUR, FOOD,
- GRATE, HINT, HINTLC[],
- I, INVENT, IGO, J, JADE, K, K2, KEYS, KK,
+ GRATE, HINT, I, INVENT, IGO, J, JADE, K, K2, KEYS, KK,
KNIFE, KQ, L, LAMP, LL, LOC, LOCK, LOOK,
MAGZIN, MAXDIE, MAXTRS, MESSAG, MIRROR, MXSCOR, NUGGET, NUL, OBJ,
- OGRE, OIL, OLDOBJ, OYSTER,
- PANIC, PEARL, PILLOW, PLANT, PLANT2, PROP[], PYRAM,
+ OGRE, OIL, OLDOBJ, OYSTER, PANIC, PEARL, PILLOW, PLANT, PLANT2, PYRAM,
RESER, ROD, ROD2, RUBY, RUG, SAPPH, SAY,
SCORE, SECT, SIGN, SNAKE, SPK, STEPS, STICK,
STREAM, THROW, TK[], TRIDNT, TROLL, TROLL2,