if(OBJ != DRAGON || PROP[DRAGON] != 0) return(2011);
/* Fun stuff for dragon. If he insists on attacking it, win! Set PROP to dead,
* move dragon to central loc (still fixed), move rug there (not fixed), and
- * move him there, too. then do a null motion to get new description. */
+ * move him there, too. Then do a null motion to get new description. */
RSPEAK(49);
VERB=0;
OBJ=0;
MOVE(DRAGON,K);
MOVE(RUG,K);
DROP(BLOOD,K);
- /* 9127 */ for (OBJ=1; OBJ<=100; OBJ++) {
+ for (OBJ=1; OBJ<=100; OBJ++) {
if(PLACE[OBJ] == PLAC[DRAGON] || PLACE[OBJ] == FIXD[DRAGON])MOVE(OBJ,K);
-L9127: /*etc*/ ;
+ /*etc*/ ;
} /* end loop */
LOC=K;
K=NUL;
return(2011);
}
-/* Feed. If bird, no seed. snake, dragon, troll: quip. If dwarf, make him
+/* Feed. If bird, no seed. Snake, dragon, troll: quip. If dwarf, make him
* mad. Bear, special. */
int feed() {