-L9028: PROP[VASE]=2;
- if(AT(PILLOW))PROP[VASE]=0;
- PSPEAK(VASE,PROP[VASE]+1);
- if(PROP[VASE] != 0)game.fixed[VASE]= -1;
+L9028: game.prop[VASE]=2;
+ if(AT(PILLOW))game.prop[VASE]=0;
+ PSPEAK(VASE,game.prop[VASE]+1);
+ if(game.prop[VASE] != 0)game.fixed[VASE]= -1;