-/* Analyse a verb. Remember what it was, go back for object if second word
- * unless verb is "say", which snarfs arbitrary second word. */
-
-int action(FILE *input, long STARTAT) {
- switch(STARTAT) {
- case 4000: goto L4000;
- case 4090: goto L4090;
- case 5000: goto L5000;
- }
- BUG(99);
-
-L4000: VERB=K;
- SPK=ACTSPK[VERB];
- if(WD2 > 0 && VERB != SAY) return(2800);
- if(VERB == SAY)OBJ=WD2;
- if(OBJ > 0) goto L4090;
-
-/* Analyse an intransitive verb (ie, no object given yet). */
-
- switch (VERB-1) { case 0: goto L8010; case 1: return(8000); case 2:
- return(8000); case 3: goto L8040; case 4: return(2009); case 5: goto L8040;
- case 6: goto L8070; case 7: goto L8080; case 8: return(8000); case
- 9: return(8000); case 10: return(2011); case 11: goto L9120; case 12:
- goto L9130; case 13: goto L8140; case 14: goto L9150; case 15:
- return(8000); case 16: return(8000); case 17: goto L8180; case 18:
- return(8000); case 19: goto L8200; case 20: return(8000); case 21:
- goto L9220; case 22: goto L9230; case 23: goto L8240; case 24:
- goto L8250; case 25: goto L8260; case 26: goto L8270; case 27:
- return(8000); case 28: return(8000); case 29: goto L8300; case 30:
- goto L8310; case 31: goto L8320; case 32: goto L8330; case 33:
- goto L8340; }
-/* TAKE DROP SAY OPEN NOTH LOCK ON OFF WAVE CALM
- * WALK KILL POUR EAT DRNK RUB TOSS QUIT FIND INVN
- * FEED FILL BLST SCOR FOO BRF READ BREK WAKE SUSP
- * RESU FLY LSTN ZZZZ */
- BUG(23);
-
-/* Analyse a transitive verb. */
-
-L4090: switch (VERB-1) { case 0: goto L9010; case 1: goto L9020; case 2: goto
- L9030; case 3: goto L9040; case 4: return(2009); case 5: goto L9040;
- case 6: goto L9070; case 7: goto L9080; case 8: goto L9090; case
- 9: return(2011); case 10: return(2011); case 11: goto L9120; case 12:
- goto L9130; case 13: goto L9140; case 14: goto L9150; case 15:
- goto L9160; case 16: goto L9170; case 17: return(2011); case 18:
- goto L9190; case 19: goto L9190; case 20: goto L9210; case 21:
- goto L9220; case 22: goto L9230; case 23: return(2011); case 24:
- return(2011); case 25: return(2011); case 26: goto L9270; case 27:
- goto L9280; case 28: goto L9290; case 29: return(2011); case 30:
- return(2011); case 31: goto L9320; case 32: return(2011); case 33:
- goto L8340; }
-/* TAKE DROP SAY OPEN NOTH LOCK ON OFF WAVE CALM
- * WALK KILL POUR EAT DRNK RUB TOSS QUIT FIND INVN
- * FEED FILL BLST SCOR FOO BRF READ BREK WAKE SUSP
- * RESU FLY LSTN ZZZZ */
- BUG(24);
-
-/* Analyse an object word. See if the thing is here, whether we've got a verb
- * yet, and so on. Object must be here unless verb is "find" or "invent(ory)"
- * (and no new verb yet to be analysed). Water and oil are also funny, since
- * they are never actually dropped at any location, but might be here inside
- * the bottle or urn or as a feature of the location. */
-
-L5000: OBJ=K;
- if(!HERE(K)) goto L5100;
-L5010: if(WD2 > 0) return(2800);
- if(VERB != 0) goto L4090;
- SETPRM(1,WD1,WD1X);
- RSPEAK(255);
- return(2600);
-
-L5100: if(K != GRATE) goto L5110;
- if(LOC == 1 || LOC == 4 || LOC == 7)K=DPRSSN;
- if(LOC > 9 && LOC < 15)K=ENTRNC;
- if(K != GRATE) return(8);
-L5110: if(K == DWARF && ATDWRF(LOC) > 0) goto L5010;
- if((LIQ(0) == K && HERE(BOTTLE)) || K == LIQLOC(LOC)) goto L5010;
- if(OBJ != OIL || !HERE(URN) || PROP[URN] == 0) goto L5120;
- OBJ=URN;
- goto L5010;
-L5120: if(OBJ != PLANT || !AT(PLANT2) || PROP[PLANT2] == 0) goto L5130;
- OBJ=PLANT2;
- goto L5010;
-L5130: if(OBJ != KNIFE || game.knfloc != LOC) goto L5140;
- game.knfloc= -1;
- SPK=116;
- return(2011);
-L5140: if(OBJ != ROD || !HERE(ROD2)) goto L5190;
- OBJ=ROD2;
- goto L5010;
-L5190: if((VERB == FIND || VERB == INVENT) && WD2 <= 0) goto L5010;
- SETPRM(1,WD1,WD1X);
- RSPEAK(256);
- return(2012);
-
-
-
+static int bigwords(long foo)
+/* FEE FIE FOE FOO (AND FUM). Advance to next state if given in proper order.
+ * Look up WD1 in section 3 of vocab to determine which word we've got. Last
+ * word zips the eggs back to the giant room (unless already there). */
+{
+ int k=VOCAB(foo,3);
+ SPK=42;
+ if (game.foobar != 1-k) {
+ if (game.foobar != 0)SPK=151;
+ return(2011);
+ } else {
+
+ game.foobar=k;
+ if (k != 4) return(2009);
+ game.foobar=0;
+ if (game.place[EGGS] == PLAC[EGGS] || (TOTING(EGGS) && game.loc == PLAC[EGGS]))
+ return(2011);
+ /* Bring back troll if we steal the eggs back from him before
+ * crossing. */
+ if (game.place[EGGS]==0 && game.place[TROLL]==0 && game.prop[TROLL]==0)
+ game.prop[TROLL]=1;
+ k=2;
+ if (HERE(EGGS))k=1;
+ if (game.loc == PLAC[EGGS])k=0;
+ MOVE(EGGS,PLAC[EGGS]);
+ PSPEAK(EGGS,k);
+ return(2012);
+ }
+}