More structurization.
[open-adventure.git] / actions1.c
index 0bbe90e071d9b33a8e0b3b0a280229ec8d277943..b84d62221b610d2291fb4283a75b32d49dce6476 100644 (file)
@@ -442,11 +442,11 @@ L8270:    for (I=1; I<=100; I++) {
 
 L9270: if(DARK(0)) goto L5190;
        if(OBJTXT[OBJ] == 0 || PROP[OBJ] < 0) return(2011);
-       if(OBJ == OYSTER && !CLSHNT) goto L9275;
+       if(OBJ == OYSTER && !game.clshint) goto L9275;
        PSPEAK(OBJ,OBJTXT[OBJ]+PROP[OBJ]);
         return(2012);
 
-L9275: CLSHNT=YES(input,192,193,54);
+L9275: game.clshint=YES(input,192,193,54);
         return(2012);
 
 /*  Break.  Only works for mirror in repository and, of course, the vase. */
@@ -500,11 +500,11 @@ L8305:    DATIME(I,K);
        SAVWDS(OBJ,game.oldlc2,game.oldloc,game.oldobj,game.panic,game.saved,game.setup);
        SAVWDS(game.spk,game.tally,game.thresh,game.trndex,game.trnluz,game.turns,OBJTXT[OYSTER]);
        SAVWDS(VERB,WD1,WD1X,WD2,game.wzdark,game.zzword,OBJSND[BIRD]);
-       SAVWDS(OBJTXT[SIGN],CLSHNT,game.novice,K,K,K,K);
+       SAVWDS(OBJTXT[SIGN],game.clshint,game.novice,K,K,K,K);
        SAVARR(ABB,LOCSIZ);
        SAVARR(ATLOC,LOCSIZ);
        SAVARR(DLOC,6);
-       SAVARR(DSEEN,6);
+       SAVARR(game.dseen,6);
        SAVARR(FIXED,100);
        SAVARR(HINTED,HNTSIZ);
        SAVARR(HINTLC,HNTSIZ);