Bring SETUP variable into game state block
[open-adventure.git] / actions1.c
index 3fabfbdefd91b792c222e91cb633ca7e2f581de6..7f00bdabb1462da9152f9dab1684657149811bb6 100644 (file)
@@ -536,7 +536,7 @@ L8305:      DATIME(&I,&K);
        SAVWDS(game.abbnum,game.blklin,game.bonus,game.clock1,game.clock2,game.closed,game.closng);
        SAVWDS(game.detail,game.dflag,game.dkill,game.dtotal,game.foobar,game.holdng,game.iwest);
        SAVWDS(game.knfloc,game.limit,LL,game.lmwarn,LOC,game.newloc,game.numdie);
-       SAVWDS(OBJ,game.oldlc2,game.oldloc,game.oldobj,game.panic,game.saved,SETUP);
+       SAVWDS(OBJ,game.oldlc2,game.oldloc,game.oldobj,game.panic,game.saved,game.setup);
        SAVWDS(SPK,game.tally,game.thresh,game.trndex,game.trnluz,game.turns,OBJTXT[OYSTER]);
        SAVWDS(VERB,WD1,WD1X,WD2,game.wzdark,game.zzword,OBJSND[BIRD]);
        SAVWDS(OBJTXT[SIGN],game.clshnt,game.novice,K,K,K,K);