if(OBJ == CHAIN) goto L9048;
if(!game.closng) goto L9043;
K=130;
- if(!PANIC)game.clock2=15;
- PANIC=true;
+ if(!game.panic)game.clock2=15;
+ game.panic=true;
return(2010);
L9043: K=34+PROP[GRATE];
L9094: DROP(JADE,LOC);
PROP[JADE]=0;
- TALLY=TALLY-1;
+ game.tally=game.tally-1;
SPK=208;
return(2011);
DSTROY(URN);
DROP(AMBER,LOC);
PROP[AMBER]=1;
- TALLY=TALLY-1;
+ game.tally=game.tally-1;
DROP(CAVITY,LOC);
SPK=216;
return(2011);
L8240: score(-1);
SETPRM(1,SCORE,MXSCOR);
- SETPRM(3,TURNS,TURNS);
+ SETPRM(3,game.turns,game.turns);
RSPEAK(259);
return(2012);
L9270: if(DARK(0)) goto L5190;
if(OBJTXT[OBJ] == 0 || PROP[OBJ] < 0) return(2011);
- if(OBJ == OYSTER && !CLSHNT) goto L9275;
+ if(OBJ == OYSTER && !game.clshnt) goto L9275;
PSPEAK(OBJ,OBJTXT[OBJ]+PROP[OBJ]);
return(2012);
-L9275: CLSHNT=YES(input,192,193,54);
+L9275: game.clshnt=YES(input,192,193,54);
return(2012);
/* Break. Only works for mirror in repository and, of course, the vase. */
L8300: SPK=201;
RSPEAK(260);
if(!YES(input,200,54,54)) return(2012);
- SAVED=SAVED+5;
+ game.saved=game.saved+5;
KK= -1;
/* This next part is shared with the "resume" code. The two cases are
* with junk variables to bring it up to 7 values. */
SAVWDS(game.abbnum,game.blklin,game.bonus,game.clock1,game.clock2,game.closed,game.closng);
SAVWDS(game.detail,game.dflag,game.dkill,game.dtotal,game.foobar,game.holdng,game.iwest);
- SAVWDS(game.knfloc,game.limit,LL,game.lmwarn,LOC,NEWLOC,NUMDIE);
- SAVWDS(OBJ,game.oldlc2,game.oldloc,OLDOBJ,PANIC,SAVED,SETUP);
- SAVWDS(SPK,TALLY,THRESH,TRNDEX,TRNLUZ,TURNS,OBJTXT[OYSTER]);
+ SAVWDS(game.knfloc,game.limit,LL,game.lmwarn,LOC,game.newloc,game.numdie);
+ SAVWDS(OBJ,game.oldlc2,game.oldloc,game.oldobj,game.panic,game.saved,SETUP);
+ SAVWDS(SPK,game.tally,game.thresh,game.trndex,game.trnluz,game.turns,OBJTXT[OYSTER]);
SAVWDS(VERB,WD1,WD1X,WD2,game.wzdark,game.zzword,OBJSND[BIRD]);
- SAVWDS(OBJTXT[SIGN],CLSHNT,NOVICE,K,K,K,K);
- SAVARR(ABB,LOCSIZ);
+ SAVWDS(OBJTXT[SIGN],game.clshnt,game.novice,K,K,K,K);
+ SAVARR(game.abbrev,LOCSIZ);
SAVARR(ATLOC,LOCSIZ);
SAVARR(game.dloc,NDWARVES);
SAVARR(game.dseen,NDWARVES);
/* Resume. Read a suspended game back from a file. */
L8310: KK=1;
- if(LOC == 1 && ABB[1] == 1) goto L8305;
+ if(LOC == 1 && game.abbrev[1] == 1) goto L8305;
RSPEAK(268);
if(!YES(input,200,54,54)) return(2012);
goto L8305;
if(PROP[RUG] != 2) return(2011);
game.oldlc2=game.oldloc;
game.oldloc=LOC;
- NEWLOC=PLACE[RUG]+FIXED[RUG]-LOC;
+ game.newloc=PLACE[RUG]+FIXED[RUG]-LOC;
SPK=226;
if(PROP[SAPPH] >= 0)SPK=227;
RSPEAK(SPK);
PROP[RESER]=1-PROP[RESER];
if(AT(RESER)) return(2012);
game.oldlc2=LOC;
- NEWLOC=0;
+ game.newloc=0;
RSPEAK(241);
return(2);