* similar label number for the caller to "goto".
*/
-/* Analyse a verb. remember what it was, go back for object if second word
+/* Analyse a verb. Remember what it was, go back for object if second word
* unless verb is "say", which snarfs arbitrary second word. */
int action(long STARTAT) {
/* Routines for performing the various action verbs */
/* Statement numbers in this section are 8000 for intransitive verbs, 9000 for
- * transitive, plus ten times the verb number. many intransitive verbs use the
+ * transitive, plus ten times the verb number. Many intransitive verbs use the
* transitive code, and some verbs use code for other verbs, as noted below. */
/* Carry, no object given yet. OK if only one object present. */
L9134: OBJ=URN;
goto L9220;
-/* Eat. Intransitive: assume food if present, else ask what. transitive: food
+/* Eat. Intransitive: assume food if present, else ask what. Transitive: food
* ok, some things lose appetite, rest are ridiculous. */
L8140: if(!HERE(FOOD)) return(8000);
OGRE)SPK=71;
return(2011);
-/* Drink. If no object, assume water and look for it here. if water is in
+/* Drink. If no object, assume water and look for it here. If water is in
* the bottle, drink that, else must be at a water loc, so drink stream. */
L9150: if(OBJ == 0 && LIQLOC(LOC) != WATER && (LIQ(0) != WATER || !HERE(BOTTLE)))
L9170: return(throw());
-/* Quit. Intransitive only. verify intent and exit if that's what he wants. */
+/* Quit. Intransitive only. Verify intent and exit if that's what he wants. */
L8180: if(YES(22,54,54)) score(1);
return(2012);
SAVED=SAVED+5;
KK= -1;
-/* This next part is shared with the "resume" code. the two cases are
+/* This next part is shared with the "resume" code. The two cases are
* distinguished by the value of kk (-1 for suspend, +1 for resume). */
L8305: DATIME(I,K);
/* Herewith are all the variables whose values can change during a game,
* omitting a few (such as I, J, ATTACK) whose values between turns are
* irrelevant and some whose values when a game is
- * suspended or resumed are guaranteed to match. if unsure whether a value
- * needs to be saved, include it. overkill can't hurt. pad the last savwds
+ * suspended or resumed are guaranteed to match. If unsure whether a value
+ * needs to be saved, include it. Overkill can't hurt. Pad the last savwds
* with junk variables to bring it up to 7 values. */
SAVWDS(ABBNUM,BLKLIN,BONUS,CLOCK1,CLOCK2,CLOSED,CLOSNG);
SAVWDS(DETAIL,DFLAG,DKILL,DTOTAL,FOOBAR,HOLDNG,IWEST);