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Complete OBJ localization in actions2.c
[open-adventure.git]
/
actions1.c
diff --git
a/actions1.c
b/actions1.c
index 560d698d915ecd0cd5e9b65a807d600fc6b85853..8ffc30b1b6b96b893ad676766364a6351b88112c 100644
(file)
--- a/
actions1.c
+++ b/
actions1.c
@@
-161,7
+161,7
@@
L8010: if(game.atloc[game.loc] == 0 || game.link[game.atloc[game.loc]] != 0 || A
/* Transitive carry/drop are in separate file. */
-L9010: return(carry());
+L9010: return(carry(
OBJ
));
L9020: return(discard(OBJ, false));
/* SAY. Echo WD2 (or WD1 if no WD2 (SAY WHAT?, etc.).) Magic words override. */