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Moved state_change to misc.c to start using it in main.c, too
[open-adventure.git]
/
actions.c
diff --git
a/actions.c
b/actions.c
index 2ac545c726e699bcd60065f11948ac95c613b73a..f73fa5c29c69baf907255998d3d2b3821c5ec0e3 100644
(file)
--- a/
actions.c
+++ b/
actions.c
@@
-6,13
+6,6
@@
static int fill(token_t, token_t);
static int fill(token_t, token_t);
-static void state_change(long obj, long state)
-/* Object must have a change-message list for this to be useful; only some do */
-{
- game.prop[obj] = state;
- pspeak(obj, change, state, true);
-}
-
static int attack(struct command_t *command)
/* Attack. Assume target if unambiguous. "Throw" also links here.
* Attackable objects fall into two categories: enemies (snake,
static int attack(struct command_t *command)
/* Attack. Assume target if unambiguous. "Throw" also links here.
* Attackable objects fall into two categories: enemies (snake,