if (HERE(ROD2))
game.bonus=135;
RSPEAK(game.bonus);
- score(0);
+ score(endgame);
return GO_CLEAROBJ; /* pacify compiler - we never get here */
}
/* Quit. Intransitive only. Verify intent and exit if that's what he wants. */
{
if (YES(input,REALLY_QUIT,OK_MAN,OK_MAN))
- score(1);
+ score(quitgame);
return GO_CLEAROBJ;
}
static int vscore(void)
/* Score. Call scoring routine but tell it to return. */
{
- score(-1);
+ score(scoregame);
return GO_CLEAROBJ;
}