rspeak(RUG_NOTHING1);
return GO_CLEAROBJ;
}
- game.oldlc2 = game.oldloc;
- game.oldloc = game.loc;
- if (game.prop[SAPPH] == STATE_NOTFOUND) {
- game.newloc = game.place[SAPPH];
+ if (game.loc == LOC_CLIFF) {
+ game.oldlc2 = game.oldloc;
+ game.oldloc = game.loc;
+ game.newloc = LOC_LEDGE;
rspeak(RUG_GOES);
- } else {
+ } else if (game.loc == LOC_LEDGE) {
+ game.oldlc2 = game.oldloc;
+ game.oldloc = game.loc;
game.newloc = LOC_CLIFF;
rspeak(RUG_RETURNS);
+ } else {
+ /* should never happen */
+ rspeak(NOTHING_HAPPENS);
}
return GO_TERMINATE;
}