Documentation improvements.
[open-adventure.git] / actions.c
index 4f802b6f6a273de40a0d1191ffcdca0feca4af22..d14e6439d3a1b961c744a22133950dd76ae90742 100644 (file)
--- a/actions.c
+++ b/actions.c
@@ -129,17 +129,18 @@ static int bigwords(long foo)
        if (game.place[EGGS]==PLAC[EGGS] || (TOTING(EGGS) && game.loc==PLAC[EGGS])) {
            RSPEAK(spk);
            return GO_CLEAROBJ;
+       } else {
+           /*  Bring back troll if we steal the eggs back from him before
+            *  crossing. */
+           if (game.place[EGGS]==0 && game.place[TROLL]==0 && game.prop[TROLL]==0)
+               game.prop[TROLL]=1;
+           k=2;
+           if (HERE(EGGS))k=1;
+           if (game.loc == PLAC[EGGS])k=0;
+           MOVE(EGGS,PLAC[EGGS]);
+           PSPEAK(EGGS,k);
+           return GO_CLEAROBJ;
        }
-       /*  Bring back troll if we steal the eggs back from him before
-        *  crossing. */
-       if (game.place[EGGS]==0 && game.place[TROLL]==0 && game.prop[TROLL]==0)
-           game.prop[TROLL]=1;
-       k=2;
-       if (HERE(EGGS))k=1;
-       if (game.loc == PLAC[EGGS])k=0;
-       MOVE(EGGS,PLAC[EGGS]);
-       PSPEAK(EGGS,k);
-       return GO_CLEAROBJ;
     }
 }
 
@@ -392,13 +393,11 @@ static int drink(token_t verb, token_t obj)
        return(8000);
     if (obj != BLOOD) {
        if (obj != 0 && obj != WATER)spk=110;
-       if (spk == 110 || LIQUID() != WATER || !HERE(BOTTLE)) {
-           RSPEAK(spk);
-           return GO_CLEAROBJ;
+       if (spk != 110 && LIQUID() == WATER && HERE(BOTTLE)) {
+           game.prop[BOTTLE]=1;
+           game.place[WATER]=0;
+           spk=74;
        }
-       game.prop[BOTTLE]=1;
-       game.place[WATER]=0;
-       spk=74;
     } else {
        DSTROY(BLOOD);
        game.prop[DRAGON]=2;
@@ -470,57 +469,39 @@ static int feed(token_t verb, token_t obj)
        RSPEAK(100);
        return GO_CLEAROBJ;
     }
-
-    if (!(obj != SNAKE && obj != DRAGON && obj != TROLL)) {
+    else if (obj == SNAKE || obj == DRAGON || obj == TROLL) {
        int spk=102;
        if (obj == DRAGON && game.prop[DRAGON] != 0)spk=110;
        if (obj == TROLL)spk=182;
-       if (obj != SNAKE || game.closed || !HERE(BIRD))
-       {
-           RSPEAK(spk);
-           return GO_CLEAROBJ;
+       if (obj == SNAKE && !game.closed && HERE(BIRD)) {
+           DSTROY(BIRD);
+           game.prop[BIRD]=0;
+           spk = 101;
        }
-       DSTROY(BIRD);
-       game.prop[BIRD]=0;
-       RSPEAK(101);
-       return GO_CLEAROBJ;
     }
-
-    if (obj == DWARF) {
-       if (!HERE(FOOD))
-       {
-           RSPEAK(spk);
-           return GO_CLEAROBJ;
+    else if (obj == DWARF) {
+       if (HERE(FOOD)) {
+           game.dflag += 2;
+           spk = 103;
        }
-       game.dflag=game.dflag+2;
-       RSPEAK(103);
-       return GO_CLEAROBJ;
     }
-
-    if (obj == BEAR) {
+    else if (obj == BEAR) {
        if (game.prop[BEAR] == 0)spk=102;
        if (game.prop[BEAR] == 3)spk=110;
-       if (!HERE(FOOD)) {
-           RSPEAK(spk);
-           return GO_CLEAROBJ;
+       if (HERE(FOOD)) {
+           DSTROY(FOOD);
+           game.prop[BEAR]=1;
+           game.fixed[AXE]=0;
+           game.prop[AXE]=0;
+           spk=168;
        }
-       DSTROY(FOOD);
-       game.prop[BEAR]=1;
-       game.fixed[AXE]=0;
-       game.prop[AXE]=0;
-       spk=168;
-       RSPEAK(spk);
-       return GO_CLEAROBJ;
     }
-
-    if (obj == OGRE) {
+    else if (obj == OGRE) {
        if (HERE(FOOD))
            spk=202;
-       RSPEAK(spk);
-       return GO_CLEAROBJ;
+    } else {
+       spk=14;
     }
-
-    spk=14;
     RSPEAK(spk);
     return GO_CLEAROBJ;
 }