!game.closed)
rspeak(REQUIRES_DYNAMITE);
else {
- if (HERE(ROD2))
- game.bonus = SPLATTER_MESSAGE;
- else if (game.loc == LOC_NE)
- game.bonus = DEFEAT_MESSAGE;
- else
- game.bonus = VICTORY_MESSAGE;
- rspeak(game.bonus);
+ if (HERE(ROD2)) {
+ game.bonus = splatter;
+ rspeak(SPLATTER_MESSAGE);
+ } else if (game.loc == LOC_NE) {
+ game.bonus = defeat;
+ rspeak(DEFEAT_MESSAGE);
+ } else {
+ game.bonus = victory;
+ rspeak(VICTORY_MESSAGE);
+ }
terminate(endgame);
}
}