- } else if (obj == BEAR) {
- if (game.prop[BEAR] == UNTAMED_BEAR)
- spk = NOTHING_EDIBLE;
- if (game.prop[BEAR] == BEAR_DEAD)
- spk = RIDICULOUS_ATTEMPT;
- if (HERE(FOOD)) {
- DESTROY(FOOD);
- game.prop[BEAR] = SITTING_BEAR;
- game.fixed[AXE] = IS_FREE;
- game.prop[AXE] = AXE_HERE;
- spk = BEAR_TAMED;