/*
- * Actions for the duneon-running code.
+ * Actions for the dungeon-running code.
*
* Copyright (c) 1977, 2005 by Will Crowther and Don Woods
* Copyright (c) 2017 by Eric S. Raymond
}
static phase_codes_t listen(void)
-/* Listen. Intransitive only. Print stuff based on object sound proprties. */
+/* Listen. Intransitive only. Print stuff based on object sound properties. */
{
bool soundlatch = false;
vocab_t sound = locations[game.loc].sound;