if (spk == BOTTLED_WATER) {
/* FIXME: Arithmetic on property values */
game.prop[BOTTLE] = MOD(conditions[game.loc], 4) / 2 * 2;
if (spk == BOTTLED_WATER) {
/* FIXME: Arithmetic on property values */
game.prop[BOTTLE] = MOD(conditions[game.loc], 4) / 2 * 2;