make_zzword() moved to initialize. Pruned unused stuff from cheat.c
[open-adventure.git] / actions.c
index 43a570e2d74ae3b249f1dc59fa6fc253ffde4f71..b866007c00cc59ebcf447e6f81e729529c5c8a95 100644 (file)
--- a/actions.c
+++ b/actions.c
@@ -123,7 +123,7 @@ static int attack(struct command_t *command)
         }
         state_change(DRAGON, DRAGON_DEAD);
         game.prop[RUG] = RUG_FLOOR;
-        /* FIXME: Arithmentic on location values */
+        /* FIXME: Arithmetic on location values */
         int k = (objects[DRAGON].plac + objects[DRAGON].fixd) / 2;
         move(DRAGON + NOBJECTS, -1);
         move(RUG + NOBJECTS, 0);
@@ -172,11 +172,11 @@ static int bigwords(token_t foo)
              *  crossing. */
             if (game.place[EGGS] == LOC_NOWHERE && game.place[TROLL] == LOC_NOWHERE && game.prop[TROLL] == TROLL_UNPAID)
                 game.prop[TROLL] = TROLL_PAIDONCE;
-            k = 2;
+            k = EGGS_DONE;
             if (HERE(EGGS))
-                k = 1;
+                k = EGGS_VANISHED;
             if (game.loc == objects[EGGS].plac)
-                k = 0;
+                k = EGGS_HERE;
             move(EGGS, objects[EGGS].plac);
             pspeak(EGGS, look, k);
             return GO_CLEAROBJ;
@@ -224,23 +224,24 @@ static void blast(void)
 static int vbreak(token_t verb, token_t obj)
 /*  Break.  Only works for mirror in repository and, of course, the vase. */
 {
-    int spk = actions[verb].message;
-    if (obj == MIRROR)
-        spk = TOO_FAR;
-    if (obj == VASE && game.prop[VASE] == 0) {
-        if (TOTING(VASE))
-            drop(VASE, game.loc);
-        game.prop[VASE] = 2;
-        game.fixed[VASE] = -1;
-        spk = BREAK_VASE;
-    } else {
-        if (obj == MIRROR && game.closed) {
+    if (obj == MIRROR) {
+        if (game.closed) {
             rspeak(BREAK_MIRROR);
             return GO_DWARFWAKE;
+        } else {
+            rspeak(TOO_FAR);
+            return GO_CLEAROBJ;
         }
     }
-    rspeak(spk);
-    return GO_CLEAROBJ;
+    if (obj == VASE && game.prop[VASE] == VASE_WHOLE) {
+        if (TOTING(VASE))
+            drop(VASE, game.loc);
+        state_change(VASE, VASE_BROKEN);
+        game.fixed[VASE] = -1;
+        return GO_CLEAROBJ;
+    }
+    rspeak(actions[verb].message);
+    return (GO_CLEAROBJ);
 }
 
 static int brief(void)
@@ -443,15 +444,15 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
             move(TROLL2, objects[TROLL].plac);
             move(TROLL2 + NOBJECTS, objects[TROLL].fixd);
             juggle(CHASM);
-            game.prop[TROLL] = 2;
+            game.prop[TROLL] = TROLL_GONE;
         } else if (obj != VASE || game.loc == objects[PILLOW].plac) {
             rspeak(OK_MAN);
         } else {
-            game.prop[VASE] = 2;
+            game.prop[VASE] = VASE_BROKEN;
             if (AT(PILLOW))
-                game.prop[VASE] = 0;
+                game.prop[VASE] = VASE_WHOLE;
             pspeak(VASE, look, game.prop[VASE] + 1);
-            if (game.prop[VASE] != 0)
+            if (game.prop[VASE] != VASE_WHOLE)
                 game.fixed[VASE] = -1;
         }
     }
@@ -604,7 +605,7 @@ int fill(token_t verb, token_t obj)
             return GO_CLEAROBJ;
         }
         rspeak(SHATTER_VASE);
-        game.prop[VASE] = 2;
+        game.prop[VASE] = VASE_BROKEN;
         game.fixed[VASE] = -1;
         return (discard(verb, obj, true));
     } else if (obj == URN) {
@@ -887,11 +888,7 @@ static int pour(token_t verb, token_t obj)
         game.prop[PLANT2] = game.prop[PLANT];
         return GO_MOVE;
     } else {
-        game.prop[DOOR] = 0;
-        if (obj == OIL)
-            game.prop[DOOR] = 1;
-        spk = RUSTED_HINGES + game.prop[DOOR];
-        rspeak(spk);
+       state_change(DOOR, (obj == OIL) ? DOOR_UNRUSTED: DOOR_RUSTED);
         return GO_CLEAROBJ;
     }
 }
@@ -1085,7 +1082,7 @@ static int wave(token_t verb, token_t obj)
         rspeak(spk);
         return GO_CLEAROBJ;
     }
-    /* FIXME: Arithemetic on proprty values */
+    /* FIXME: Arithemetic on property values */
     if (HERE(BIRD))
         spk = FREE_FLY + MOD(game.prop[BIRD], 2);
     if (spk == FREE_FLY && game.loc == game.place[STEPS] && game.prop[JADE] < 0) {