else
{
if (game.loc == LOC_GIANTROOM) {
- rspeak( START_OVER);
+ rspeak(START_OVER);
} else {
- rspeak(NOTHING_HAPPENS);
+ /* This is new begavior in Open Adventure - sounds better when
+ * player isn't in the Giant Room. */
+ rspeak(WELL_POINTLESS);
}
game.foobar = WORD_EMPTY;
return GO_CLEAROBJ;