Improve giant-words failure message.
[open-adventure.git] / actions.c
index 2b432f371470eb0645532951774149d7ce2d3925..aea451eb7ac9d882304b15600ce59926b5332f88 100644 (file)
--- a/actions.c
+++ b/actions.c
@@ -217,9 +217,11 @@ static int bigwords(long id)
   else
     {
       if (game.loc == LOC_GIANTROOM) {
-       rspeak( START_OVER);
+       rspeak(START_OVER);
       } else {
-       rspeak(NOTHING_HAPPENS);
+         /* This is new begavior in Open Adventure - sounds better when
+          * player isn't in the Giant Room. */
+       rspeak(WELL_POINTLESS);
       }
       game.foobar = WORD_EMPTY;
       return GO_CLEAROBJ;