Fix for issue #21, hopefully
[open-adventure.git] / actions.c
index 33c445cc0c13f7cfd92d33c717257b68bb60ee0f..ae463219171b05ea1525c2ef2a55c4eb2b0baa91 100644 (file)
--- a/actions.c
+++ b/actions.c
@@ -123,7 +123,7 @@ static int attack(struct command_t *command)
         }
         state_change(DRAGON, DRAGON_DEAD);
         game.prop[RUG] = RUG_FLOOR;
-        /* FIXME: Arithmentic on location values */
+        /* FIXME: Arithmetic on location values */
         int k = (objects[DRAGON].plac + objects[DRAGON].fixd) / 2;
         move(DRAGON + NOBJECTS, -1);
         move(RUG + NOBJECTS, 0);
@@ -172,11 +172,11 @@ static int bigwords(token_t foo)
              *  crossing. */
             if (game.place[EGGS] == LOC_NOWHERE && game.place[TROLL] == LOC_NOWHERE && game.prop[TROLL] == TROLL_UNPAID)
                 game.prop[TROLL] = TROLL_PAIDONCE;
-            k = 2;
+            k = EGGS_DONE;
             if (HERE(EGGS))
-                k = 1;
+                k = EGGS_VANISHED;
             if (game.loc == objects[EGGS].plac)
-                k = 0;
+                k = EGGS_HERE;
             move(EGGS, objects[EGGS].plac);
             pspeak(EGGS, look, k);
             return GO_CLEAROBJ;
@@ -444,15 +444,15 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
             move(TROLL2, objects[TROLL].plac);
             move(TROLL2 + NOBJECTS, objects[TROLL].fixd);
             juggle(CHASM);
-            game.prop[TROLL] = 2;
+            game.prop[TROLL] = TROLL_GONE;
         } else if (obj != VASE || game.loc == objects[PILLOW].plac) {
             rspeak(OK_MAN);
         } else {
-            game.prop[VASE] = 2;
+            game.prop[VASE] = VASE_BROKEN;
             if (AT(PILLOW))
-                game.prop[VASE] = 0;
+                game.prop[VASE] = VASE_WHOLE;
             pspeak(VASE, look, game.prop[VASE] + 1);
-            if (game.prop[VASE] != 0)
+            if (game.prop[VASE] != VASE_WHOLE)
                 game.fixed[VASE] = -1;
         }
     }
@@ -527,15 +527,19 @@ static int extinguish(token_t verb, int obj)
     if (obj == INTRANSITIVE) {
         if (HERE(LAMP) && game.prop[LAMP] == LAMP_BRIGHT)
             obj = LAMP;
-        if (HERE(URN) && game.prop[URN] == 2)
+        if (HERE(URN) && game.prop[URN] == URN_LIT)
             obj = obj * NOBJECTS + URN;
         if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS)
             return GO_UNKNOWN;
     }
 
     if (obj == URN) {
-        game.prop[URN] = game.prop[URN] / 2;
-        spk = URN_DARK;
+        if (game.prop[URN] != URN_EMPTY) {
+            state_change(URN, URN_DARK);
+        } else {
+            pspeak(URN, change, URN_DARK);
+        }
+        return GO_CLEAROBJ;
     } else if (obj == LAMP) {
         state_change(LAMP, LAMP_DARK);
         spk = DARK(game.loc) ? PITCH_DARK : NO_MESSAGE;
@@ -605,7 +609,7 @@ int fill(token_t verb, token_t obj)
             return GO_CLEAROBJ;
         }
         rspeak(SHATTER_VASE);
-        game.prop[VASE] = 2;
+        game.prop[VASE] = VASE_BROKEN;
         game.fixed[VASE] = -1;
         return (discard(verb, obj, true));
     } else if (obj == URN) {
@@ -728,32 +732,25 @@ static int inven(void)
 static int light(token_t verb, token_t obj)
 /*  Light.  Applicable only to lamp and urn. */
 {
-    int spk = actions[verb].message;
     if (obj == INTRANSITIVE) {
         if (HERE(LAMP) && game.prop[LAMP] == LAMP_DARK && game.limit >= 0)
             obj = LAMP;
-        if (HERE(URN) && game.prop[URN] == 1)
-            obj = obj * NOBJECTS + URN;
+        if (HERE(URN) && game.prop[URN] == URN_DARK)
+            obj =  URN;
         if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS)
             return GO_UNKNOWN;
     }
 
     if (obj == URN) {
-        if (game.prop[URN] == 0) {
-            rspeak(URN_EMPTY);
-        } else {
-            game.prop[URN] = 2;
-            rspeak(URN_LIT);
-        }
+        state_change(URN, game.prop[URN] == URN_EMPTY ? URN_EMPTY : URN_LIT);
         return GO_CLEAROBJ;
     } else {
         if (obj != LAMP) {
-            rspeak(spk);
+            rspeak(actions[verb].message);
             return GO_CLEAROBJ;
         }
-        spk = LAMP_OUT;
         if (game.limit < 0) {
-            rspeak(spk);
+            rspeak(LAMP_OUT);
             return GO_CLEAROBJ;
         }
         state_change(LAMP, LAMP_BRIGHT);
@@ -888,11 +885,7 @@ static int pour(token_t verb, token_t obj)
         game.prop[PLANT2] = game.prop[PLANT];
         return GO_MOVE;
     } else {
-        game.prop[DOOR] = 0;
-        if (obj == OIL)
-            game.prop[DOOR] = 1;
-        spk = RUSTED_HINGES + game.prop[DOOR];
-        rspeak(spk);
+        state_change(DOOR, (obj == OIL) ? DOOR_UNRUSTED : DOOR_RUSTED);
         return GO_CLEAROBJ;
     }
 }
@@ -1086,7 +1079,7 @@ static int wave(token_t verb, token_t obj)
         rspeak(spk);
         return GO_CLEAROBJ;
     }
-    /* FIXME: Arithemetic on proprty values */
+    /* FIXME: Arithemetic on property values */
     if (HERE(BIRD))
         spk = FREE_FLY + MOD(game.prop[BIRD], 2);
     if (spk == FREE_FLY && game.loc == game.place[STEPS] && game.prop[JADE] < 0) {