Improve test coverage.
[open-adventure.git] / actions.c
index 9b09183bc5e115cdb27e41e6d151c54e9a26c75e..ad91e03b9516c537759e4f04001b8261cdf3a3b2 100644 (file)
--- a/actions.c
+++ b/actions.c
@@ -174,11 +174,11 @@ static void blast(void)
     if (game.prop[ROD2] < 0 || !game.closed)
        RSPEAK(REQUIRES_DYNAMITE);
     else {
-       game.bonus=133;
+       game.bonus=VICTORY_MESSAGE;
        if (game.loc == LOC_NE)
-           game.bonus=134;
+           game.bonus=DEFEAT_MESSAGE;
        if (HERE(ROD2))
-           game.bonus=135;
+           game.bonus=SPLATTER_MESSAGE;
        RSPEAK(game.bonus);
        score(endgame);
     }
@@ -633,7 +633,7 @@ static int inven(void)
     return GO_CLEAROBJ;
 }
 
-int light(token_t verb, token_t obj)
+static int light(token_t verb, token_t obj)
 /*  Light.  Applicable only to lamp and urn. */
 {
     int spk = ACTSPK[verb];
@@ -814,7 +814,7 @@ static int reservoir(void)
 /*  Z'ZZZ (word gets recomputed at startup; different each game). */
 {
     if (!AT(RESER) && game.loc != game.fixed[RESER]-1) {
-       RSPEAK(RUB_NOGO);
+       RSPEAK(NOTHING_HAPPENS);
        return GO_CLEAROBJ;
     } else {
        PSPEAK(RESER,game.prop[RESER]+1);