return GO_CLEAROBJ;
}
-int light(token_t verb, token_t obj)
+static int light(token_t verb, token_t obj)
/* Light. Applicable only to lamp and urn. */
{
int spk = ACTSPK[verb];
/* Z'ZZZ (word gets recomputed at startup; different each game). */
{
if (!AT(RESER) && game.loc != game.fixed[RESER]-1) {
- RSPEAK(RUB_NOGO);
+ RSPEAK(NOTHING_HAPPENS);
return GO_CLEAROBJ;
} else {
PSPEAK(RESER,game.prop[RESER]+1);