Magic-number elimination.
[open-adventure.git] / actions.c
index a30d7c0fc8f551af25cfcd0366ff1f2f2d6e4a96..aa488e018bf39a74bae0f07759761998d216d95f 100644 (file)
--- a/actions.c
+++ b/actions.c
@@ -8,7 +8,7 @@ static int fill(token_t, token_t);
 static void state_change(long obj, long state)
 {
     game.prop[obj] = state;
-    pspeak(obj, change, state);
+    pspeak(obj, change, state, true);
 }
 
 static int attack(struct command_t *command)
@@ -19,40 +19,62 @@ static int attack(struct command_t *command)
 {
     vocab_t verb = command->verb;
     vocab_t obj = command->obj;
+
+    if (obj == INTRANSITIVE) {
+        return GO_UNKNOWN;
+    }
     long spk = actions[verb].message;
     if (obj == 0 || obj == INTRANSITIVE) {
-        if (atdwrf(game.loc) > 0)
+        int changes = 0;
+        if (atdwrf(game.loc) > 0) {
             obj = DWARF;
-        if (HERE(SNAKE))
-            obj = obj * NOBJECTS + SNAKE;
-        if (AT(DRAGON) && game.prop[DRAGON] == 0)
-            obj = obj * NOBJECTS + DRAGON;
-        if (AT(TROLL))
-            obj = obj * NOBJECTS + TROLL;
-        if (AT(OGRE))
-            obj = obj * NOBJECTS + OGRE;
-        if (HERE(BEAR) && game.prop[BEAR] == UNTAMED_BEAR)
-            obj = obj * NOBJECTS + BEAR;
-        if (obj > NOBJECTS)
-            return GO_UNKNOWN;
+            ++changes;
+        }
+        if (HERE(SNAKE)) {
+            obj = SNAKE;
+            ++changes;
+        }
+        if (AT(DRAGON) && game.prop[DRAGON] == DRAGON_BARS) {
+            obj = DRAGON;
+            ++changes;
+        }
+        if (AT(TROLL)) {
+            obj = TROLL;
+            ++changes;
+        }
+        if (AT(OGRE)) {
+            obj = OGRE;
+            ++changes;
+        }
+        if (HERE(BEAR) && game.prop[BEAR] == UNTAMED_BEAR) {
+            obj = BEAR;
+            ++changes;
+        }
+        /* check for low-priority targets */
         if (obj == 0) {
             /* Can't attack bird or machine by throwing axe. */
-            if (HERE(BIRD) && verb != THROW)
+            if (HERE(BIRD) && verb != THROW) {
                 obj = BIRD;
-            if (HERE(VEND) && verb != THROW)
-                obj = obj * NOBJECTS + VEND;
+                ++changes;
+            }
+            if (HERE(VEND) && verb != THROW) {
+                obj = VEND;
+                ++changes;
+            }
             /* Clam and oyster both treated as clam for intransitive case;
              * no harm done. */
-            if (HERE(CLAM) || HERE(OYSTER))
-                obj = NOBJECTS * obj + CLAM;
-            if (obj > NOBJECTS)
-                return GO_UNKNOWN;
+            if (HERE(CLAM) || HERE(OYSTER)) {
+                obj = CLAM;
+                ++changes;
+            }
         }
+        if (changes >= 2)
+            return GO_UNKNOWN;
+
     }
     if (obj == BIRD) {
-        spk = UNHAPPY_BIRD;
         if (game.closed) {
-            rspeak(spk);
+            rspeak(UNHAPPY_BIRD);
             return GO_CLEAROBJ;
         }
         DESTROY(BIRD);
@@ -93,9 +115,21 @@ static int attack(struct command_t *command)
         }
         spk = (dwarves > 1) ? OGRE_PANIC1 : OGRE_PANIC2;
     } else if (obj == BEAR) {
-        /* FIXME: Arithmetic on message numbers */
-        spk = BEAR_HANDS + (game.prop[BEAR] + 1) / 2;
-    } else if (obj == DRAGON && game.prop[DRAGON] == 0) {
+        switch (game.prop[BEAR]) {
+        case UNTAMED_BEAR:
+            spk = BEAR_HANDS;
+            break;
+        case SITTING_BEAR:
+            spk = BEAR_CONFUSED;
+            break;
+        case CONTENTED_BEAR:
+            spk = BEAR_CONFUSED;
+            break;
+        case BEAR_DEAD:
+            spk = ALREADY_DEAD;
+            break;
+        }
+    } else if (obj == DRAGON && game.prop[DRAGON] == DRAGON_BARS) {
         /*  Fun stuff for dragon.  If he insists on attacking it, win!
          *  Set game.prop to dead, move dragon to central loc (still
          *  fixed), move rug there (not fixed), and move him there,
@@ -109,9 +143,9 @@ static int attack(struct command_t *command)
             command->wd1 = token_to_packed("N");
             return GO_CHECKFOO;
         }
-        pspeak(DRAGON, look, 3);
-        game.prop[DRAGON] = 1;
-        game.prop[RUG] = 0;
+        state_change(DRAGON, DRAGON_DEAD);
+        game.prop[RUG] = RUG_FLOOR;
+        /* FIXME: Arithmetic on location values */
         int k = (objects[DRAGON].plac + objects[DRAGON].fixd) / 2;
         move(DRAGON + NOBJECTS, -1);
         move(RUG + NOBJECTS, 0);
@@ -132,10 +166,9 @@ static int attack(struct command_t *command)
 
 static int bigwords(token_t foo)
 /*  FEE FIE FOE FOO (AND FUM).  Advance to next state if given in proper order.
- *  Look up foo in section 3 of vocab to determine which word we've got.  Last
- *  word zips the eggs back to the giant room (unless already there). */
+ *  Look up foo in special section of vocab to determine which word we've got.
+ *  Last word zips the eggs back to the giant room (unless already there). */
 {
-    //int k = vocab(foo, 3);
     char word[6];
     packed_to_token(foo, word);
     int k = (int) get_special_vocab_id(word);
@@ -158,15 +191,15 @@ static int bigwords(token_t foo)
         } else {
             /*  Bring back troll if we steal the eggs back from him before
              *  crossing. */
-            if (game.place[EGGS] == LOC_NOWHERE && game.place[TROLL] == LOC_NOWHERE && game.prop[TROLL] == 0)
-                game.prop[TROLL] = 1;
-            k = 2;
+            if (game.place[EGGS] == LOC_NOWHERE && game.place[TROLL] == LOC_NOWHERE && game.prop[TROLL] == TROLL_UNPAID)
+                game.prop[TROLL] = TROLL_PAIDONCE;
+            k = EGGS_DONE;
             if (HERE(EGGS))
-                k = 1;
+                k = EGGS_VANISHED;
             if (game.loc == objects[EGGS].plac)
-                k = 0;
+                k = EGGS_HERE;
             move(EGGS, objects[EGGS].plac);
-            pspeak(EGGS, look, k);
+            pspeak(EGGS, look, k, true);
             return GO_CLEAROBJ;
         }
     }
@@ -212,23 +245,24 @@ static void blast(void)
 static int vbreak(token_t verb, token_t obj)
 /*  Break.  Only works for mirror in repository and, of course, the vase. */
 {
-    int spk = actions[verb].message;
-    if (obj == MIRROR)
-        spk = TOO_FAR;
-    if (obj == VASE && game.prop[VASE] == 0) {
-        if (TOTING(VASE))
-            drop(VASE, game.loc);
-        game.prop[VASE] = 2;
-        game.fixed[VASE] = -1;
-        spk = BREAK_VASE;
-    } else {
-        if (obj == MIRROR && game.closed) {
+    if (obj == MIRROR) {
+        if (game.closed) {
             rspeak(BREAK_MIRROR);
             return GO_DWARFWAKE;
+        } else {
+            rspeak(TOO_FAR);
+            return GO_CLEAROBJ;
         }
     }
-    rspeak(spk);
-    return GO_CLEAROBJ;
+    if (obj == VASE && game.prop[VASE] == VASE_WHOLE) {
+        if (TOTING(VASE))
+            drop(VASE, game.loc);
+        state_change(VASE, VASE_BROKEN);
+        game.fixed[VASE] = -1;
+        return GO_CLEAROBJ;
+    }
+    rspeak(actions[verb].message);
+    return (GO_CLEAROBJ);
 }
 
 static int brief(void)
@@ -272,7 +306,7 @@ static int vcarry(token_t verb, token_t obj)
         spk = DOUGHNUT_HOLES;
     if (obj == BLOOD)
         spk = FEW_DROPS;
-    if (obj == RUG && game.prop[RUG] == 2)
+    if (obj == RUG && game.prop[RUG] == RUG_HOVER)
         spk = RUG_HOVERS;
     if (obj == SIGN)
         spk = HAND_PASSTHROUGH;
@@ -327,7 +361,7 @@ static int vcarry(token_t verb, token_t obj)
     if (obj == BOTTLE && LIQUID() != 0)
         game.place[LIQUID()] = CARRIED;
     if (GSTONE(obj) && game.prop[obj] != 0) {
-        game.prop[obj] = 0;
+        game.prop[obj] = STATE_GROUND;
         game.prop[CAVITY] = CAVITY_EMPTY;
     }
     rspeak(OK_MAN);
@@ -342,21 +376,21 @@ static int chain(token_t verb)
         spk = CHAIN_UNLOCKED;
         if (game.prop[BEAR] == UNTAMED_BEAR)
             spk = BEAR_BLOCKS;
-        if (game.prop[CHAIN] == 0)
+        if (game.prop[CHAIN] == CHAIN_HEAP)
             spk = ALREADY_UNLOCKED;
         if (spk != CHAIN_UNLOCKED) {
             rspeak(spk);
             return GO_CLEAROBJ;
         }
-        game.prop[CHAIN] = 0;
-        game.fixed[CHAIN] = 0;
+        game.prop[CHAIN] = CHAIN_HEAP;
+        game.fixed[CHAIN] = CHAIN_HEAP;
         if (game.prop[BEAR] != BEAR_DEAD)
             game.prop[BEAR] = CONTENTED_BEAR;
         /* FIXME: Arithmetic on state numbers */
         game.fixed[BEAR] = 2 - game.prop[BEAR];
     } else {
         spk = CHAIN_LOCKED;
-        if (game.prop[CHAIN] != 0)
+        if (game.prop[CHAIN] != CHAIN_HEAP)
             spk = ALREADY_LOCKED;
         if (game.loc != objects[CHAIN].plac)
             spk = NO_LOCKSITE;
@@ -364,7 +398,7 @@ static int chain(token_t verb)
             rspeak(spk);
             return GO_CLEAROBJ;
         }
-        game.prop[CHAIN] = 2;
+        game.prop[CHAIN] = CHAIN_FIXED;
         if (TOTING(CHAIN))
             drop(CHAIN, game.loc);
         game.fixed[CHAIN] = -1;
@@ -398,8 +432,8 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
             rspeak(GEM_FITS);
             game.prop[obj] = 1;
             game.prop[CAVITY] = CAVITY_FULL;
-            if (HERE(RUG) && ((obj == EMERALD && game.prop[RUG] != 2) || (obj == RUBY &&
-                              game.prop[RUG] == 2))) {
+            if (HERE(RUG) && ((obj == EMERALD && game.prop[RUG] != RUG_HOVER) || (obj == RUBY &&
+                              game.prop[RUG] == RUG_HOVER))) {
                 spk = RUG_RISES;
                 if (TOTING(RUG))
                     spk = RUG_WIGGLES;
@@ -407,6 +441,7 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
                     spk = RUG_SETTLES;
                 rspeak(spk);
                 if (spk != RUG_WIGGLES) {
+                    /* FIXME: Arithmetic on state numbers */
                     int k = 2 - game.prop[RUG];
                     game.prop[RUG] = k;
                     if (k == 2)
@@ -417,9 +452,9 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
         } else if (obj == COINS && HERE(VEND)) {
             DESTROY(COINS);
             drop(BATTERY, game.loc);
-            pspeak(BATTERY, look, FRESH_BATTERIES);
+            pspeak(BATTERY, look, FRESH_BATTERIES, true);
             return GO_CLEAROBJ;
-        } else if (obj == BIRD && AT(DRAGON) && game.prop[DRAGON] == 0) {
+        } else if (obj == BIRD && AT(DRAGON) && game.prop[DRAGON] == DRAGON_BARS) {
             rspeak(BIRD_BURNT);
             DESTROY(BIRD);
             return GO_CLEAROBJ;
@@ -430,15 +465,15 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
             move(TROLL2, objects[TROLL].plac);
             move(TROLL2 + NOBJECTS, objects[TROLL].fixd);
             juggle(CHASM);
-            game.prop[TROLL] = 2;
+            game.prop[TROLL] = TROLL_GONE;
         } else if (obj != VASE || game.loc == objects[PILLOW].plac) {
             rspeak(OK_MAN);
         } else {
-            game.prop[VASE] = 2;
+            game.prop[VASE] = VASE_BROKEN;
             if (AT(PILLOW))
-                game.prop[VASE] = 0;
-            pspeak(VASE, look, game.prop[VASE] + 1);
-            if (game.prop[VASE] != 0)
+                game.prop[VASE] = VASE_WHOLE;
+            pspeak(VASE, look, game.prop[VASE] + 1, true);
+            if (game.prop[VASE] != VASE_WHOLE)
                 game.fixed[VASE] = -1;
         }
     }
@@ -473,13 +508,12 @@ static int drink(token_t verb, token_t obj)
             game.place[WATER] = LOC_NOWHERE;
             spk = BOTTLE_EMPTY;
         }
+        rspeak(spk);
     } else {
         DESTROY(BLOOD);
-        game.prop[DRAGON] = 2;
+        state_change(DRAGON, DRAGON_BLOODLESS);
         game.blooded = true;
-        spk = HEAD_BUZZES;
     }
-    rspeak(spk);
     return GO_CLEAROBJ;
 }
 
@@ -510,25 +544,33 @@ static int eat(token_t verb, token_t obj)
 static int extinguish(token_t verb, int obj)
 /* Extinguish.  Lamp, urn, dragon/volcano (nice try). */
 {
-    int spk = actions[verb].message;
     if (obj == INTRANSITIVE) {
         if (HERE(LAMP) && game.prop[LAMP] == LAMP_BRIGHT)
             obj = LAMP;
-        if (HERE(URN) && game.prop[URN] == 2)
-            obj = obj * NOBJECTS + URN;
-        if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS)
+        if (HERE(URN) && game.prop[URN] == URN_LIT)
+            obj = URN;
+        if (obj == INTRANSITIVE ||
+            (HERE(LAMP) && game.prop[LAMP] == LAMP_BRIGHT &&
+             HERE(URN) && game.prop[URN] == URN_LIT))
             return GO_UNKNOWN;
     }
 
     if (obj == URN) {
-        game.prop[URN] = game.prop[URN] / 2;
-        spk = URN_DARK;
+        if (game.prop[URN] != URN_EMPTY) {
+            state_change(URN, URN_DARK);
+        } else {
+         pspeak(URN, change, URN_DARK, true);
+        }
+
     } else if (obj == LAMP) {
         state_change(LAMP, LAMP_DARK);
-        spk = DARK(game.loc) ? PITCH_DARK : NO_MESSAGE;
-    } else if (obj == DRAGON || obj == VOLCANO)
-        spk = BEYOND_POWER;
-    rspeak(spk);
+        rspeak(DARK(game.loc) ? PITCH_DARK : NO_MESSAGE);
+    } else if (obj == DRAGON || obj == VOLCANO) {
+        rspeak(BEYOND_POWER);
+
+    } else {
+        rspeak(actions[verb].message);
+    }
     return GO_CLEAROBJ;
 }
 
@@ -542,7 +584,7 @@ static int feed(token_t verb, token_t obj)
         return GO_CLEAROBJ;
     } else if (obj == SNAKE || obj == DRAGON || obj == TROLL) {
         spk = NOTHING_EDIBLE;
-        if (obj == DRAGON && game.prop[DRAGON] != 0)
+        if (obj == DRAGON && game.prop[DRAGON] != DRAGON_BARS)
             spk = RIDICULOUS_ATTEMPT;
         if (obj == TROLL)
             spk = TROLL_VICES;
@@ -592,7 +634,7 @@ int fill(token_t verb, token_t obj)
             return GO_CLEAROBJ;
         }
         rspeak(SHATTER_VASE);
-        game.prop[VASE] = 2;
+        game.prop[VASE] = VASE_BROKEN;
         game.fixed[VASE] = -1;
         return (discard(verb, obj, true));
     } else if (obj == URN) {
@@ -661,7 +703,7 @@ static int fly(token_t verb, token_t obj)
 {
     int spk = actions[verb].message;
     if (obj == INTRANSITIVE) {
-        if (game.prop[RUG] != 2)
+        if (game.prop[RUG] != RUG_HOVER)
             spk = RUG_NOTHING2;
         if (!HERE(RUG))
             spk = FLAP_ARMS;
@@ -677,12 +719,13 @@ static int fly(token_t verb, token_t obj)
         return GO_CLEAROBJ;
     }
     spk = RUG_NOTHING1;
-    if (game.prop[RUG] != 2) {
+    if (game.prop[RUG] != RUG_HOVER) {
         rspeak(spk);
         return GO_CLEAROBJ;
     }
     game.oldlc2 = game.oldloc;
     game.oldloc = game.loc;
+    /* FIXME: Arithmetic on location values */
     game.newloc = game.place[RUG] + game.fixed[RUG] - game.loc;
     spk = RUG_GOES;
     if (game.prop[SAPPH] >= 0)
@@ -700,9 +743,7 @@ static int inven(void)
             continue;
         if (spk == NO_CARRY)
             rspeak(NOW_HOLDING);
-        game.blklin = false;
-        pspeak(i, touch, -1);
-        game.blklin = true;
+        pspeak(i, touch, -1, false);
         spk = NO_MESSAGE;
     }
     if (TOTING(BEAR))
@@ -714,32 +755,27 @@ static int inven(void)
 static int light(token_t verb, token_t obj)
 /*  Light.  Applicable only to lamp and urn. */
 {
-    int spk = actions[verb].message;
     if (obj == INTRANSITIVE) {
         if (HERE(LAMP) && game.prop[LAMP] == LAMP_DARK && game.limit >= 0)
             obj = LAMP;
-        if (HERE(URN) && game.prop[URN] == 1)
-            obj = obj * NOBJECTS + URN;
-        if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS)
+        if (HERE(URN) && game.prop[URN] == URN_DARK)
+            obj =  URN;
+        if (obj == INTRANSITIVE ||
+            (HERE(LAMP) && game.prop[LAMP] == LAMP_DARK && game.limit >= 0 &&
+             HERE(URN) && game.prop[URN] == URN_DARK))
             return GO_UNKNOWN;
     }
 
     if (obj == URN) {
-        if (game.prop[URN] == 0) {
-            rspeak(URN_EMPTY);
-        } else {
-            game.prop[URN] = 2;
-            rspeak(URN_LIT);
-        }
+        state_change(URN, game.prop[URN] == URN_EMPTY ? URN_EMPTY : URN_LIT);
         return GO_CLEAROBJ;
     } else {
         if (obj != LAMP) {
-            rspeak(spk);
+            rspeak(actions[verb].message);
             return GO_CLEAROBJ;
         }
-        spk = LAMP_OUT;
         if (game.limit < 0) {
-            rspeak(spk);
+            rspeak(LAMP_OUT);
             return GO_CLEAROBJ;
         }
         state_change(LAMP, LAMP_BRIGHT);
@@ -770,7 +806,7 @@ static int listen(void)
         if (i == BIRD)
             mi += 3 * game.blooded;
         long packed_zzword = token_to_packed(game.zzword);
-        pspeak(i, hear, mi, packed_zzword);
+        pspeak(i, hear, mi, true, packed_zzword);
         spk = NO_MESSAGE;
         /* FIXME: Magic number, sensitive to bird state logic */
         if (i == BIRD && game.prop[i] == 5)
@@ -794,8 +830,6 @@ static int lock(token_t verb, token_t obj)
             obj = DOOR;
         if (AT(GRATE))
             obj = GRATE;
-        if (obj != 0 && HERE(CHAIN))
-            return GO_UNKNOWN;
         if (HERE(CHAIN))
             obj = CHAIN;
         if (obj == 0 || obj == INTRANSITIVE) {
@@ -810,7 +844,7 @@ static int lock(token_t verb, token_t obj)
         return bivalve(verb, obj);
     if (obj == DOOR)
         spk = RUSTY_DOOR;
-    if (obj == DOOR && game.prop[DOOR] == 1)
+    if (obj == DOOR && game.prop[DOOR] == DOOR_UNRUSTED)
         spk = OK_MAN;
     if (obj == CAGE)
         spk = NO_LOCK;
@@ -854,7 +888,7 @@ static int pour(token_t verb, token_t obj)
         rspeak(spk);
         return GO_CLEAROBJ;
     }
-    if (HERE(URN) && game.prop[URN] == 0)
+    if (HERE(URN) && game.prop[URN] == URN_EMPTY)
         return fill(verb, URN);
     game.prop[BOTTLE] = EMPTY_BOTTLE;
     game.place[obj] = LOC_NOWHERE;
@@ -869,16 +903,12 @@ static int pour(token_t verb, token_t obj)
             rspeak(spk);
             return GO_CLEAROBJ;
         }
-        pspeak(PLANT, look, game.prop[PLANT] + 3);
+        pspeak(PLANT, look, game.prop[PLANT] + 3, true);
         game.prop[PLANT] = MOD(game.prop[PLANT] + 1, 3);
         game.prop[PLANT2] = game.prop[PLANT];
         return GO_MOVE;
     } else {
-        game.prop[DOOR] = 0;
-        if (obj == OIL)
-            game.prop[DOOR] = 1;
-        spk = RUSTED_HINGES + game.prop[DOOR];
-        rspeak(spk);
+        state_change(DOOR, (obj == OIL) ? DOOR_UNRUSTED : DOOR_RUSTED);
         return GO_CLEAROBJ;
     }
 }
@@ -911,7 +941,7 @@ static int read(struct command_t command)
     } else if (objects[command.obj].texts[0] == NULL || game.prop[command.obj] < 0) {
         rspeak(actions[command.verb].message);
     } else
-        pspeak(command.obj, study, game.prop[command.obj]);
+      pspeak(command.obj, study, game.prop[command.obj], true);
     return GO_CLEAROBJ;
 }
 
@@ -922,7 +952,7 @@ static int reservoir(void)
         rspeak(NOTHING_HAPPENS);
         return GO_CLEAROBJ;
     } else {
-        pspeak(RESER, look, game.prop[RESER] + 1);
+      pspeak(RESER, look, game.prop[RESER] + 1, true);
         game.prop[RESER] = 1 - game.prop[RESER];
         if (AT(RESER))
             return GO_CLEAROBJ;
@@ -941,7 +971,7 @@ static int rub(token_t verb, token_t obj)
     int spk = actions[verb].message;
     if (obj != LAMP)
         spk = PECULIAR_NOTHING;
-    if (obj == URN && game.prop[URN] == 2) {
+    if (obj == URN && game.prop[URN] == URN_LIT) {
         DESTROY(URN);
         drop(AMBER, game.loc);
         game.prop[AMBER] = 1;
@@ -1018,7 +1048,7 @@ static int throw (struct command_t *command)
     else {
         int i = atdwrf(game.loc);
         if (i <= 0) {
-            if (AT(DRAGON) && game.prop[DRAGON] == 0)
+            if (AT(DRAGON) && game.prop[DRAGON] == DRAGON_BARS)
                 return throw_support(DRAGON_SCALES);
             if (AT(TROLL))
                 return throw_support(TROLL_RETURNS);
@@ -1072,7 +1102,7 @@ static int wave(token_t verb, token_t obj)
         rspeak(spk);
         return GO_CLEAROBJ;
     }
-    /* FIXME: Arithemetic on proprty values */
+    /* FIXME: Arithemetic on property values */
     if (HERE(BIRD))
         spk = FREE_FLY + MOD(game.prop[BIRD], 2);
     if (spk == FREE_FLY && game.loc == game.place[STEPS] && game.prop[JADE] < 0) {
@@ -1094,7 +1124,7 @@ static int wave(token_t verb, token_t obj)
         if (HERE(BIRD))
             rspeak(spk);
         game.prop[FISSURE] = 1 - game.prop[FISSURE];
-        pspeak(FISSURE, look, 2 - game.prop[FISSURE]);
+        pspeak(FISSURE, look, 2 - game.prop[FISSURE], true);
         return GO_CLEAROBJ;
     }
 }