case BIRD:
rspeak(BIRD_PINING);
break;
-
case DRAGON:
if (game.prop[DRAGON] != DRAGON_BARS)
rspeak(RIDICULOUS_ATTEMPT);
if (HERE(FOOD)) {
game.dflag += 2;
rspeak(REALLY_MAD);
- }
+ } else
+ rspeak(actions[verb].message);
break;
case BEAR:
if (game.prop[BEAR] == BEAR_DEAD) {
state_change(BEAR, SITTING_BEAR);
} else
rspeak(NOTHING_EDIBLE);
+ break;
}
+ rspeak(actions[verb].message);
break;
case OGRE:
if (HERE(FOOD))
rspeak(OGRE_FULL);
- else rspeak(actions[verb].message);
+ else
+ rspeak(actions[verb].message);
break;
default:
rspeak(AM_GAME);