}
if (obj == URN) {
- spk=URN_EMPTY;
- if (game.prop[URN] == 0)
- {RSPEAK(spk); return GO_CLEAROBJ;}
- spk=URN_LIT;
- game.prop[URN]=2;
- RSPEAK(spk);
+ if (game.prop[URN] == 0) {
+ RSPEAK(URN_EMPTY);
+ } else {
+ game.prop[URN] = 2;
+ RSPEAK(URN_LIT);
+ }
return GO_CLEAROBJ;
} else {
if (obj != LAMP)