if (!game.panic)game.clock2 = PANICTIME;
game.panic = true;
} else {
- spk = game.prop[GRATE] ? GRATE_LOCKED : ALREADY_LOCKED;
- game.prop[GRATE] = 1;
- if (verb == LOCK)game.prop[GRATE] = 0;
+ game.prop[GRATE] = (verb == LOCK) ? 0 : 1;
spk = game.prop[GRATE] ? GRATE_UNLOCKED : GRATE_LOCKED;
}
}