+static int seed(verb_t verb, const char *arg)
+/* Set seed */
+{
+ int seed = atoi(arg);
+ speak(actions[verb].message, seed);
+ set_seed(seed);
+ --game.turns;
+ return GO_TOP;
+}
+
+static int waste(verb_t verb, turn_t turns)
+/* Burn turns */
+{
+ game.limit -= turns;
+ speak(actions[verb].message, (int)game.limit);
+ return GO_TOP;
+}
+