CARRY(BIRD+CAGE-obj,game.loc);
CARRY(obj,game.loc);
if (obj == BOTTLE && LIQUID() != 0)
- game.place[LIQUID()] = -1;
+ game.place[LIQUID()] = CARRIED;
if (GSTONE(obj) && game.prop[obj] != 0) {
game.prop[obj]=0;
game.prop[CAVITY]=1;
int k = LIQUID();
if (k == obj)obj=BOTTLE;
if (obj == BOTTLE && k != 0)
- game.place[k]=0;
+ game.place[k] = NOWHERE;
if (obj == CAGE && game.prop[BIRD] == 1)DROP(BIRD,game.loc);
DROP(obj,game.loc);
if (obj != BIRD) return GO_CLEAROBJ;
if (obj != BLOOD) {
if (obj != 0 && obj != WATER)spk=RIDICULOUS_ATTEMPT;
if (spk != RIDICULOUS_ATTEMPT && LIQUID() == WATER && HERE(BOTTLE)) {
- game.prop[BOTTLE]=1;
- game.place[WATER]=0;
+ game.prop[BOTTLE] = 1;
+ game.place[WATER] = NOWHERE;
spk=BOTTLE_EMPTY;
}
} else {
spk=FILL_INVALID;
k=LIQUID();
if (k == 0 || !HERE(BOTTLE)) {RSPEAK(spk); return GO_CLEAROBJ;}
- game.place[k]=0;
- game.prop[BOTTLE]=1;
+ game.place[k] = NOWHERE;
+ game.prop[BOTTLE] = 1;
if (k == OIL)game.prop[URN]=1;
spk=WATER_URN+game.prop[URN];
RSPEAK(spk);
game.prop[BOTTLE]=MOD(COND[game.loc],4)/2*2;
k=LIQUID();
if (TOTING(BOTTLE))
- game.place[k] = -1;
+ game.place[k] = CARRIED;
if (k == OIL)
spk=BOTTLED_OIL;
}
if (obj != OIL && obj != WATER) {RSPEAK(spk); return GO_CLEAROBJ;}
if (HERE(URN) && game.prop[URN] == 0)
return fill(verb, URN);
- game.prop[BOTTLE]=1;
- game.place[obj]=0;
+ game.prop[BOTTLE] = 1;
+ game.place[obj] = NOWHERE;
spk=GROUND_WET;
if (!(AT(PLANT) || AT(DOOR)))
{RSPEAK(spk); return GO_CLEAROBJ;}