game.bonus=135;
RSPEAK(game.bonus);
score(0);
+ return GO_CLEAROBJ; /* pacify compiler - we never get here */
}
static int vbreak(token_t verb, token_t obj)
if (obj == RUG && game.prop[RUG] == 2)spk=222;
if (obj == SIGN)spk=196;
if (obj == MESSAG) {
- spk=190;
- return GO_CLEAROBJ;
+ RSPEAK(190);
DSTROY(MESSAG);
+ return GO_CLEAROBJ;
}
if (game.fixed[obj] != 0) {
RSPEAK(spk);
static int lock(token_t verb, token_t obj)
/* Lock, unlock, no object given. Assume various things if present. */
{
- int k;
int spk = ACTSPK[verb];
if (obj == INTRANSITIVE) {
spk=28;
* unless verb is "say", which snarfs arbitrary second word.
*/
{
- int kk;
token_t spk=ACTSPK[verb];
if (part == unknown)