Back out the behavior change to magic words outside the Giant's Room.
[open-adventure.git] / actions.c
index 4c2fcdbad111c600cfe745544de3898eb95c09f4..5d763b98c33893238615f5f83b4f42aebde8b41d 100644 (file)
--- a/actions.c
+++ b/actions.c
@@ -228,13 +228,7 @@ static phase_codes_t bigwords(vocab_t id)
         }
     } else {
 fum:
-        if (game.loc == LOC_GIANTROOM || settings.oldstyle) {
-            rspeak(START_OVER);
-        } else {
-            /* This is new behavior in Open Adventure - sounds better when
-             * player isn't in the Giant Room. */
-            rspeak(NOTHING_HAPPENS);
-        }
+       rspeak(START_OVER);
         game.foobar = WORD_EMPTY;
         return GO_CLEAROBJ;
     }