Typo fix.
[open-adventure.git] / actions.c
index 97e5a48d56da9e0c5b7d7e167e5c9d5805b2d7b6..31a09c82f5bed6ee2f50dc68a00686b7e683c4ab 100644 (file)
--- a/actions.c
+++ b/actions.c
@@ -66,8 +66,9 @@ static phase_codes_t attack(command_t command) {
                                ++changes;
                        }
                }
-               if (changes >= 2)
+               if (changes >= 2) {
                        return GO_UNKNOWN;
+               }
        }
 
        if (obj == BIRD) {
@@ -128,8 +129,9 @@ static phase_codes_t attack(command_t command) {
                drop(BLOOD, LOC_SECRET5);
                for (obj_t i = 1; i <= NOBJECTS; i++) {
                        if (game.objects[i].place == objects[DRAGON].plac ||
-                           game.objects[i].place == objects[DRAGON].fixd)
+                           game.objects[i].place == objects[DRAGON].fixd) {
                                move(i, LOC_SECRET5);
+                       }
                }
                game.loc = LOC_SECRET5;
                return GO_MOVE;
@@ -215,8 +217,9 @@ static phase_codes_t bigwords(vocab_t id) {
                         * before crossing. */
                        if (game.objects[EGGS].place == LOC_NOWHERE &&
                            game.objects[TROLL].place == LOC_NOWHERE &&
-                           game.objects[TROLL].prop == TROLL_UNPAID)
+                           game.objects[TROLL].prop == TROLL_UNPAID) {
                                game.objects[TROLL].prop = TROLL_PAIDONCE;
+                       }
                        if (HERE(EGGS)) {
                                pspeak(EGGS, look, true, EGGS_VANISHED);
                        } else if (game.loc == objects[EGGS].plac) {
@@ -243,9 +246,9 @@ static phase_codes_t bigwords(vocab_t id) {
 static void blast(void) {
        /*  Blast.  No effect unless you've got dynamite, which is a neat trick!
         */
-       if (PROP_IS_NOTFOUND(ROD2) || !game.closed)
+       if (PROP_IS_NOTFOUND(ROD2) || !game.closed) {
                rspeak(REQUIRES_DYNAMITE);
-       else {
+       else {
                if (HERE(ROD2)) {
                        game.bonus = splatter;
                        rspeak(SPLATTER_MESSAGE);
@@ -274,8 +277,9 @@ static phase_codes_t vbreak(verb_t verb, obj_t obj) {
                }
        case VASE:
                if (game.objects[VASE].prop == VASE_WHOLE) {
-                       if (TOTING(VASE))
+                       if (TOTING(VASE)) {
                                drop(VASE, game.loc);
+                       }
                        state_change(VASE, VASE_BROKEN);
                        game.objects[VASE].fixed = IS_FIXED;
                        break;
@@ -435,8 +439,9 @@ static int chain(verb_t verb) {
                }
                game.objects[CHAIN].prop = CHAIN_HEAP;
                game.objects[CHAIN].fixed = IS_FREE;
-               if (game.objects[BEAR].prop != BEAR_DEAD)
+               if (game.objects[BEAR].prop != BEAR_DEAD) {
                        game.objects[BEAR].prop = CONTENTED_BEAR;
+               }
 
                switch (game.objects[BEAR].prop) {
                // LCOV_EXCL_START
@@ -465,8 +470,9 @@ static int chain(verb_t verb) {
 
        game.objects[CHAIN].prop = CHAIN_FIXED;
 
-       if (TOTING(CHAIN))
+       if (TOTING(CHAIN)) {
                drop(CHAIN, game.loc);
+       }
        game.objects[CHAIN].fixed = IS_FIXED;
 
        rspeak(CHAIN_LOCKED);
@@ -622,8 +628,9 @@ static phase_codes_t eat(verb_t verb, obj_t obj) {
         */
        switch (obj) {
        case INTRANSITIVE:
-               if (!HERE(FOOD))
+               if (!HERE(FOOD)) {
                        return GO_UNKNOWN;
+               }
        /* FALLTHRU */
        case FOOD:
                DESTROY(FOOD);
@@ -797,8 +804,9 @@ phase_codes_t fill(verb_t verb, obj_t obj) {
                speak(actions[verb].message);
                return GO_CLEAROBJ;
        }
-       if (obj == INTRANSITIVE && !HERE(BOTTLE))
+       if (obj == INTRANSITIVE && !HERE(BOTTLE)) {
                return GO_UNKNOWN;
+       }
 
        if (HERE(URN) && game.objects[URN].prop != URN_EMPTY) {
                rspeak(URN_NOPOUR);
@@ -891,18 +899,21 @@ static phase_codes_t inven(void) {
         * burden. */
        bool empty = true;
        for (obj_t i = 1; i <= NOBJECTS; i++) {
-               if (i == BEAR || !TOTING(i))
+               if (i == BEAR || !TOTING(i)) {
                        continue;
+               }
                if (empty) {
                        rspeak(NOW_HOLDING);
                        empty = false;
                }
                pspeak(i, touch, false, -1);
        }
-       if (TOTING(BEAR))
+       if (TOTING(BEAR)) {
                rspeak(TAME_BEAR);
-       if (empty)
+       }
+       if (empty) {
                rspeak(NO_CARRY);
+       }
        return GO_CLEAROBJ;
 }
 
@@ -919,8 +930,9 @@ static phase_codes_t light(verb_t verb, obj_t obj) {
                        obj = URN;
                        selects++;
                }
-               if (selects != 1)
+               if (selects != 1) {
                        return GO_UNKNOWN;
+               }
        }
 
        switch (obj) {
@@ -1181,9 +1193,9 @@ static phase_codes_t reservoir(void) {
                state_change(RESER, game.objects[RESER].prop == WATERS_PARTED
                                        ? WATERS_UNPARTED
                                        : WATERS_PARTED);
-               if (AT(RESER))
+               if (AT(RESER)) {
                        return GO_CLEAROBJ;
-               else {
+               else {
                        game.oldlc2 = game.loc;
                        game.newloc = LOC_NOWHERE;
                        rspeak(NOT_BRIGHT);
@@ -1266,8 +1278,9 @@ static phase_codes_t throwit(command_t command) {
        } else {
                if (atdwrf(game.loc) <= 0) {
                        if (AT(DRAGON) &&
-                           game.objects[DRAGON].prop == DRAGON_BARS)
+                           game.objects[DRAGON].prop == DRAGON_BARS) {
                                return throw_support(DRAGON_SCALES);
+                       }
                        if (AT(TROLL)) {
                                return throw_support(TROLL_RETURNS);
                        }
@@ -1357,10 +1370,11 @@ static phase_codes_t wave(verb_t verb, obj_t obj) {
                                   : FREE_FLY);
                        return GO_CLEAROBJ;
                }
-               if (HERE(BIRD))
+               if (HERE(BIRD)) {
                        rspeak((game.objects[BIRD].prop == BIRD_CAGED)
                                   ? CAGE_FLY
                                   : FREE_FLY);
+               }
 
                state_change(FISSURE, game.objects[FISSURE].prop == BRIDGED
                                          ? UNBRIDGED