if (HERE(ROD2))
game.bonus = SPLATTER_MESSAGE;
RSPEAK(game.bonus);
- score(endgame);
+ terminate(endgame);
}
}
static int quit(FILE *input)
/* Quit. Intransitive only. Verify intent and exit if that's what he wants. */
{
- if (YES(input, REALLY_QUIT, OK_MAN, OK_MAN))
- score(quitgame);
+ if (YES(REALLY_QUIT, OK_MAN, OK_MAN))
+ terminate(quitgame);
return GO_CLEAROBJ;
}
return GO_CLEAROBJ;
}
if (obj == OYSTER && !game.clshnt) {
- game.clshnt = YES(input, CLUE_QUERY, WAYOUT_CLUE, OK_MAN);
+ game.clshnt = YES(CLUE_QUERY, WAYOUT_CLUE, OK_MAN);
return GO_CLEAROBJ;
}
PSPEAK(obj, OBJTXT[obj] + game.prop[obj]);
return throw_support((++game.dkill == 1) ? DWARF_SMOKE : KILLED_DWARF);
}
-static int vscore(void)
-/* Score. Call scoring routine but tell it to return. */
-{
- score(scoregame);
- return GO_CLEAROBJ;
-}
-
static int wake(token_t verb, token_t obj)
/* Wake. Only use is to disturb the dwarves. */
{
blast();
return GO_CLEAROBJ;
case 23: /* SCOR */
- return vscore();
+ score(scoregame);
+ return GO_CLEAROBJ;
case 24: /* FOO */
return bigwords(WD1);
case 25: /* BRIEF */