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Magic-number and state-arithmetic removal.
[open-adventure.git]
/
actions.c
diff --git
a/actions.c
b/actions.c
index a30d7c0fc8f551af25cfcd0366ff1f2f2d6e4a96..4d6944f6d043125443cc12b59f8b2c60c745dc55 100644
(file)
--- a/
actions.c
+++ b/
actions.c
@@
-93,8
+93,12
@@
static int attack(struct command_t *command)
}
spk = (dwarves > 1) ? OGRE_PANIC1 : OGRE_PANIC2;
} else if (obj == BEAR) {
}
spk = (dwarves > 1) ? OGRE_PANIC1 : OGRE_PANIC2;
} else if (obj == BEAR) {
- /* FIXME: Arithmetic on message numbers */
- spk = BEAR_HANDS + (game.prop[BEAR] + 1) / 2;
+ switch (game.prop[BEAR]) {
+ case UNTAMED_BEAR: spk = BEAR_HANDS; break;
+ case SITTING_BEAR: spk = BEAR_CONFUSED; break;
+ case CONTENTED_BEAR: spk = BEAR_CONFUSED; break;
+ case BEAR_DEAD: spk = ALREADY_DEAD; break;
+ }
} else if (obj == DRAGON && game.prop[DRAGON] == 0) {
/* Fun stuff for dragon. If he insists on attacking it, win!
* Set game.prop to dead, move dragon to central loc (still
} else if (obj == DRAGON && game.prop[DRAGON] == 0) {
/* Fun stuff for dragon. If he insists on attacking it, win!
* Set game.prop to dead, move dragon to central loc (still