carry(obj, game.loc);
if (obj == BOTTLE && LIQUID() != NO_OBJECT)
game.place[LIQUID()] = CARRIED;
- if (GSTONE(obj) && game.prop[obj] != STATE_GROUND) {
- game.prop[obj] = STATE_GROUND;
+ if (GSTONE(obj) && game.prop[obj] != STATE_FOUND) {
+ game.prop[obj] = STATE_FOUND;
game.prop[CAVITY] = CAVITY_EMPTY;
}
rspeak(OK_MAN);
/* FIXME: Arithmetic on state numbers */
int k = 2 - game.prop[RUG];
game.prop[RUG] = k;
- if (k == 2)
+ if (k == RUG_HOVER)
k = objects[SAPPH].plac;
move(RUG + NOBJECTS, k);
}
DESTROY(FOOD);
game.prop[BEAR] = SITTING_BEAR;
game.fixed[AXE] = 0;
- game.prop[AXE] = 0;
+ game.prop[AXE] = AXE_HERE;
spk = BEAR_TAMED;
}
} else if (obj == OGRE) {
char word1[TOKLEN + 1];
packed_to_token(command->wd1, word1);
int wd = (int) get_vocab_id(word1);
- /* FIXME: magic numbers */
if (wd == MOTION_WORD(XYZZY) ||
wd == MOTION_WORD(PLUGH) ||
wd == MOTION_WORD(PLOVER) ||
* (Only way to do so!) Axe also special for dragon, bear, and
* troll. Treasures special for troll. */
{
- if (TOTING(ROD2) && command->obj == ROD && !TOTING(ROD))
- command->obj = ROD2;
if (!TOTING(command->obj)) {
rspeak(actions[command->verb].message);
return GO_CLEAROBJ;
if (game.prop[BIRD] == BIRD_UNCAGED && game.loc == game.place[STEPS] && game.prop[JADE] < 0) {
drop(JADE, game.loc);
- game.prop[JADE] = 0;
+ game.prop[JADE] = STATE_FOUND;
--game.tally;
rspeak(NECKLACE_FLY);
return GO_CLEAROBJ;