/* FIXME: Arithmetic on state numbers */
int k = 2 - game.prop[RUG];
game.prop[RUG] = k;
- if (k == 2)
+ if (k == RUG_HOVER)
k = objects[SAPPH].plac;
move(RUG + NOBJECTS, k);
}
* (Only way to do so!) Axe also special for dragon, bear, and
* troll. Treasures special for troll. */
{
- if (TOTING(ROD2) && command->obj == ROD && !TOTING(ROD))
- command->obj = ROD2;
if (!TOTING(command->obj)) {
rspeak(actions[command->verb].message);
return GO_CLEAROBJ;