#include "database.h"
/* Limit visibility of ugly globals. Eventually these should go away. */
-extern long K, WD1, WD1X, WD2, WD2X;
+extern long WD1, WD1X, WD2, WD2X;
static long SPK; /* This should go away too */
MOVE(obj,k);
}
game.loc=k;
- K=NUL; /* FIXME: error if removed */
return(8);
}
PSPEAK(PLANT,game.prop[PLANT]+3);
game.prop[PLANT]=MOD(game.prop[PLANT]+1,3);
game.prop[PLANT2]=game.prop[PLANT];
- K=NUL;
return(8);
} else {
game.prop[DOOR]=0;
{
RSPEAK(spk);
DROP(AXE,game.loc);
- K=NUL;
return(8);
}