}
static int brief(void)
-/* Brief. Intransitive only. Suppress long descriptions after first time. */
+/* Brief. Intransitive only. Suppress full descriptions after first time. */
{
game.abbnum = 10000;
game.detail = 3;
switch (game.prop[BEAR]) {
// LCOV_EXCL_START
case BEAR_DEAD:
- /* Can't be reached as long as the only way for the bear to die
- * is from a bridge collapse. Leave in in case this changes, but
+ /* Can't be reached until the bear can die in some way other
+ * than a bridge collapse. Leave in in case this changes, but
* exclude from coverage testing. */
game.fixed[BEAR] = IS_FIXED;
break;